X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=4b57a7998a13d4705284bc961c2dcf858f12b571;hb=4eccfd7252f8ff165670842df537441afae5458b;hp=097093350608dd972b38e31e7178cd814b4a9f83;hpb=cca3ca3a92572c77f34a99ffa2f3d9a69d029000;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 0970933..4b57a79 100644 --- a/audio.h +++ b/audio.h @@ -2,187 +2,53 @@ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved */ -#include "common.h" - -#ifndef AUDIO_H -#define AUDIO_H +#pragma once +#include "vg/vg_engine.h" +#include "vg/vg_audio.h" +#include "vg/vg_audio_dsp.h" #include "world.h" -VG_STATIC float audio_occlusion_current = 0.0f, - k_audio_occlusion_rate = 1.0f; - -VG_STATIC int k_audio_debug_soundscape = 0; - -audio_clip audio_board[] = -{ - { .path="sound/skate_hpf.ogg" }, - { .path="sound/wheel.ogg" }, - { .path="sound/slide.ogg" }, - { .path="sound/grind_enter.ogg" }, - { .path="sound/grind_exit.ogg" }, - { .path="sound/grind_loop.ogg" }, - { .path="sound/woodslide.ogg" }, - { .path="sound/metalscrape.ogg" }, - { .path="sound/slidetap.ogg" } -}; - -audio_clip audio_taps[] = -{ - { .path="sound/tap0.ogg" }, - { .path="sound/tap1.ogg" }, - { .path="sound/tap2.ogg" }, - { .path="sound/tap3.ogg" } -}; - -audio_clip audio_hits[] = -{ - { .path="sound/hit0.ogg" }, - { .path="sound/hit1.ogg" }, - { .path="sound/hit2.ogg" }, - { .path="sound/hit3.ogg" }, - { .path="sound/hit4.ogg" } -}; - -audio_clip audio_splash = -{ .path = "sound/splash.ogg" }; - -audio_clip audio_jumps[] = { - { .path = "sound/jump0.ogg" }, - { .path = "sound/jump1.ogg" }, -}; - -audio_clip audio_footsteps[] = { - {.path = "sound/step_concrete0.ogg" }, - {.path = "sound/step_concrete1.ogg" }, - {.path = "sound/step_concrete2.ogg" }, - {.path = "sound/step_concrete3.ogg" } -}; - -audio_clip audio_footsteps_grass[] = { - {.path = "sound/step_bush0.ogg" }, - {.path = "sound/step_bush1.ogg" }, - {.path = "sound/step_bush2.ogg" }, - {.path = "sound/step_bush3.ogg" }, - {.path = "sound/step_bush4.ogg" }, - {.path = "sound/step_bush5.ogg" } -}; - -audio_clip audio_footsteps_wood[] = { - {.path = "sound/step_wood0.ogg" }, - {.path = "sound/step_wood1.ogg" }, - {.path = "sound/step_wood2.ogg" }, - {.path = "sound/step_wood3.ogg" }, - {.path = "sound/step_wood4.ogg" }, - {.path = "sound/step_wood5.ogg" } -}; - -audio_clip audio_lands[] = { - { .path = "sound/land0.ogg" }, - { .path = "sound/land1.ogg" }, - { .path = "sound/land2.ogg" }, - { .path = "sound/landsk0.ogg" }, - { .path = "sound/landsk1.ogg" }, - { .path = "sound/onto.ogg" }, - { .path = "sound/outo.ogg" }, -}; - -audio_clip audio_water[] = { - { .path = "sound/wave0.ogg" }, - { .path = "sound/wave1.ogg" }, - { .path = "sound/wave2.ogg" }, - { .path = "sound/wave3.ogg" }, - { .path = "sound/wave4.ogg" }, - { .path = "sound/wave5.ogg" } -}; - -audio_clip audio_grass[] = { - { .path = "sound/grass0.ogg" }, - { .path = "sound/grass1.ogg" }, - { .path = "sound/grass2.ogg" }, - { .path = "sound/grass3.ogg" }, -}; +struct air_synth_data { + f32 speed; -audio_clip audio_ambience[] = -{ - { .path="sound/town_generic.ogg" } -}; - -audio_clip audio_gate_pass = { - .path = "sound/gate_pass.ogg" -}; - -audio_clip audio_gate_lap = { - .path = "sound/gate_lap.ogg" -}; - -audio_clip audio_gate_ambient = { -.path = "sound/gate_ambient.ogg" -}; + /* internal */ + f32 t; + struct dsp_biquad lpf; + SDL_SpinLock sl; -audio_clip audio_rewind[] = { -{ .path = "sound/rewind_start.ogg" }, -{ .path = "sound/rewind_end_1.5.ogg" }, -{ .path = "sound/rewind_end_2.5.ogg" }, -{ .path = "sound/rewind_end_6.5.ogg" }, -{ .path = "sound/rewind_clack.ogg" }, -}; - -audio_clip audio_ui[] = { - { .path = "sound/ui_click.ogg" }, - { .path = "sound/ui_ding.ogg" }, -}; - -VG_STATIC void audio_init(void) -{ - audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); - audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); - audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL ); - audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); - audio_clip_loadn( &audio_splash, 1, NULL ); - audio_clip_loadn( &audio_gate_pass, 1, NULL ); - audio_clip_loadn( &audio_gate_lap, 1, NULL ); - audio_clip_loadn( &audio_gate_ambient, 1, NULL ); - - audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); - audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); - audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); - audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL ); - audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL ); - audio_clip_loadn( audio_footsteps_grass, - vg_list_size(audio_footsteps_grass), NULL ); - audio_clip_loadn( audio_footsteps_wood, - vg_list_size(audio_footsteps_wood), NULL ); - audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); - audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); - - vg_var_push( (struct vg_var){ - .name = "aud_debug_soundscape", - .data = &k_audio_debug_soundscape, - .data_type = k_var_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=0 }, - .persistent = 1 - }); - - vg_var_push( (struct vg_var){ - .name = "aud_occlusion_rate", - .data = &k_audio_occlusion_rate, - .data_type = k_var_dtype_f32, - .opt_f32 = { .clamp = 0 }, - .persistent = 1 - }); - - audio_lock(); - audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); - audio_set_lfo_frequency( 0, 20.0f ); - audio_unlock(); + /* not used in locking */ + audio_channel *channel; } +extern air_audio_data; -VG_STATIC void audio_free(void) -{ - /* TODO! */ - vg_warn( "UNIMPLEMENTED: audio_free()\n" ); -} +void audio_init(void); +void audio_free(void); +void audio_ambient_sprite_play( v3f co, audio_clip *clip ); +void audio_ambient_sprites_update( world_instance *world, v3f co ); + +/* TODO(ASSETS): + * Have these as asignable ID's and not a bunch of different arrays. + */ +extern audio_clip audio_board[]; +extern audio_clip audio_taps[]; +extern audio_clip audio_flips[]; +extern audio_clip audio_hits[]; +extern audio_clip audio_splash; +extern audio_clip audio_jumps[]; +extern audio_clip audio_footsteps[]; +extern audio_clip audio_footsteps_grass[]; +extern audio_clip audio_footsteps_wood[]; +extern audio_clip audio_lands[]; +extern audio_clip audio_water[]; +extern audio_clip audio_grass[]; +extern audio_clip audio_ambience[]; +extern audio_clip audio_gate_pass; +extern audio_clip audio_gate_lap; +extern audio_clip audio_gate_ambient; +extern audio_clip audio_rewind[]; +extern audio_clip audio_ui[]; +extern audio_clip audio_challenge[]; enum audio_sprite_type { @@ -190,91 +56,3 @@ enum audio_sprite_type k_audio_sprite_type_grass, k_audio_sprite_type_water }; - -/* - * Trace out a random point, near the player to try and determine water areas - */ -VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, - v3f output ) -{ - v3f chance = { (vg_randf()-0.5f) * 30.0f, - 8.0f, - (vg_randf()-0.5f) * 30.0f }; - - v3f pos; - v3_add( chance, origin, pos ); - - ray_hit contact; - contact.dist = vg_minf( 16.0f, pos[1] ); - - world_instance *world = get_active_world(); - - if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){ - struct world_surface *mat = ray_hit_surface( world, &contact ); - - if( mat->info.surface_prop == k_surface_prop_grass){ - v3_copy( contact.pos, output ); - return k_audio_sprite_type_grass; - } - else{ -#if 0 - vg_line( pos, contact.pos, 0xff0000ff ); - vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); -#endif - return k_audio_sprite_type_none; - } - } - - output[0] = pos[0]; - output[1] = 0.0f; - output[2] = pos[2]; - - float dist = fabsf(output[1] - origin[1]); - - if( world->water.enabled && dist<=40.0f ) - return k_audio_sprite_type_water; - else - return k_audio_sprite_type_none; -} - -VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip ) -{ - audio_lock(); - u32 channel_id = 31342352; - audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 ); - - if( ch ){ - audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D ); - audio_channel_group( ch, channel_id ); - audio_channel_set_spacial( ch, co, 80.0f ); - audio_channel_edit_volume( ch, 1.0f, 1 ); - ch = audio_relinquish_channel( ch ); - } - audio_unlock(); -} - -VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co ) -{ - static float accum = 0.0f; - accum += vg.frame_delta; - - if( accum > 0.1f ) - accum -= 0.1f; - else return; - - v3f sprite_pos; - enum audio_sprite_type sprite_type = - audio_sample_sprite_random( co, sprite_pos ); - - if( sprite_type != k_audio_sprite_type_none ){ - if( sprite_type == k_audio_sprite_type_grass ){ - audio_ambient_sprite_play( sprite_pos, &audio_grass[rand()%4] ); - } - else if( sprite_type == k_audio_sprite_type_water ){ - if( world->water.enabled ) - audio_ambient_sprite_play( sprite_pos, &audio_water[rand()%6] ); - } - } -} - -#endif /* AUDIO_H */