X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=448906be07e9af05c101b3c07766578dc7612f4d;hb=refs%2Fheads%2Frigidbody;hp=34ebb3a4ad3a7866468654fcc932a898d4337d76;hpb=47941822dae18a018c985847b052e70214a3ccc6;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 34ebb3a..448906b 100644 --- a/audio.h +++ b/audio.h @@ -9,17 +9,42 @@ #include "world.h" -static float audio_occlusion_current = 0.0f, - k_audio_occlusion_rate = 1.0f; - -static int k_audio_debug_soundscape = 0; - audio_clip audio_board[] = { - { .path="sound/skate.ogg" }, + { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" } + { .path="sound/grind_enter.ogg" }, + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } +}; + +audio_clip audio_flips[] = +{ + { .path="sound/lf0.ogg" }, + { .path="sound/lf1.ogg" }, + { .path="sound/lf2.ogg" }, + { .path="sound/lf3.ogg" }, +}; + +audio_clip audio_hits[] = +{ + { .path="sound/hit0.ogg" }, + { .path="sound/hit1.ogg" }, + { .path="sound/hit2.ogg" }, + { .path="sound/hit3.ogg" }, + { .path="sound/hit4.ogg" } }; audio_clip audio_splash = @@ -37,6 +62,24 @@ audio_clip audio_footsteps[] = { {.path = "sound/step_concrete3.ogg" } }; +audio_clip audio_footsteps_grass[] = { + {.path = "sound/step_bush0.ogg" }, + {.path = "sound/step_bush1.ogg" }, + {.path = "sound/step_bush2.ogg" }, + {.path = "sound/step_bush3.ogg" }, + {.path = "sound/step_bush4.ogg" }, + {.path = "sound/step_bush5.ogg" } +}; + +audio_clip audio_footsteps_wood[] = { + {.path = "sound/step_wood0.ogg" }, + {.path = "sound/step_wood1.ogg" }, + {.path = "sound/step_wood2.ogg" }, + {.path = "sound/step_wood3.ogg" }, + {.path = "sound/step_wood4.ogg" }, + {.path = "sound/step_wood5.ogg" } +}; + audio_clip audio_lands[] = { { .path = "sound/land0.ogg" }, { .path = "sound/land1.ogg" }, @@ -80,16 +123,6 @@ audio_clip audio_gate_ambient = { .path = "sound/gate_ambient.ogg" }; -audio_player ambient_player = -{ - .name = "Ambience" -}; - -audio_player audio_rewind_player = -{ - .name = "Rewind" -}; - audio_clip audio_rewind[] = { { .path = "sound/rewind_start.ogg" }, { .path = "sound/rewind_end_1.5.ogg" }, @@ -101,175 +134,106 @@ audio_clip audio_rewind[] = { audio_clip audio_ui[] = { { .path = "sound/ui_click.ogg" }, { .path = "sound/ui_ding.ogg" }, + { .path = "sound/teleport.ogg" } }; -audio_player ambient_sprites[4] = -{ - { .name = "Ambient Sprites 0" }, - { .name = "Ambient Sprites 1" }, - { .name = "Ambient Sprites 2" }, - { .name = "Ambient Sprites 3" }, +audio_clip audio_challenge[] = { + { .path = "sound/objective0.ogg" }, + { .path = "sound/objective1.ogg" }, + { .path = "sound/objective_win.ogg" }, + { .path = "sound/ui_good.ogg" }, + { .path = "sound/ui_inf.ogg" }, + { .path = "sound/ui_ok.ogg" }, + { .path = "sound/objective_fail.ogg" } }; -audio_player audio_player0 = -{ - .name = "Player0", -}; +struct air_synth_data { + f32 speed; -audio_player audio_player1 = -{ - .name = "Player1", -}; + /* internal */ + f32 t; + struct dsp_biquad lpf; + SDL_SpinLock sl; +} +static air_data; -audio_player audio_player2 = -{ - .name = "Player2", -}; +static void audio_air_synth_get_samples( void *_data, f32 *buf, u32 count ){ + struct air_synth_data *data = _data; -audio_player audio_player3 = -{ - .name = "Player3", -}; + SDL_AtomicLock( &data->sl ); + f32 spd = data->speed; + SDL_AtomicUnlock( &data->sl ); -audio_player audio_player_extra = -{ - .name = "PlayerInst" + f32 s0 = sinf(data->t*2.0f), + s1 = sinf(data->t*0.43f), + s2 = sinf(data->t*1.333f), + sm = vg_clampf( data->speed / 45.0f, 0, 1 ), + ft = (s0*s1*s2)*0.5f+0.5f, + f = vg_lerpf( 200.0f, 1200.0f, sm*0.7f + ft*0.3f ), + vol = 0.25f * sm; + + dsp_init_biquad_butterworth_lpf( &data->lpf, f ); + + for( u32 i=0; ilpf, v ); + + buf[i*2+0] = v; + buf[i*2+1] = v; + } + + data->t += (f32)(count)/44100.0f; }; -audio_player audio_player_gate = -{ - .name = "Gate" +static audio_clip air_synth = { + .flags = k_audio_format_gen, + .size = 0, + .func = audio_air_synth_get_samples, + .data = &air_data }; static void audio_init(void) { - audio_player_init( &audio_player0 ); - audio_player_init( &audio_player1 ); - audio_player_init( &audio_player2 ); - audio_player_init( &audio_player3 ); - audio_player_init( &audio_player_gate ); - audio_player_init( &ambient_player ); - audio_player_init( &ambient_sprites[0] ); - audio_player_init( &ambient_sprites[1] ); - audio_player_init( &ambient_sprites[2] ); - audio_player_init( &ambient_sprites[3] ); - audio_player_init( &audio_player_extra ); - audio_player_init( &audio_rewind_player ); - - audio_clip_loadn( audio_board, vg_list_size(audio_board) ); - audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); - audio_clip_loadn( &audio_splash, 1 ); - audio_clip_loadn( &audio_gate_pass, 1 ); - audio_clip_loadn( &audio_gate_lap, 1 ); - audio_clip_loadn( &audio_gate_ambient, 1 ); - audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); - audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); - audio_clip_loadn( audio_water, vg_list_size(audio_water) ); - audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); - audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); - audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) ); - audio_clip_loadn( audio_ui, vg_list_size(audio_ui) ); + audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); + audio_clip_loadn( audio_flips, vg_list_size(audio_flips), NULL ); + audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL ); + audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); + audio_clip_loadn( &audio_splash, 1, NULL ); + audio_clip_loadn( &audio_gate_pass, 1, NULL ); + audio_clip_loadn( &audio_gate_lap, 1, NULL ); + audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); + audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); + audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL ); + audio_clip_loadn( audio_footsteps_grass, + vg_list_size(audio_footsteps_grass), NULL ); + audio_clip_loadn( audio_footsteps_wood, + vg_list_size(audio_footsteps_wood), NULL ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); + audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL ); audio_lock(); - u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; - - audio_player_set_flags( &audio_player0, flags ); - audio_player_set_flags( &audio_player1, flags ); - audio_player_set_flags( &audio_player2, flags ); - audio_player_set_flags( &audio_player_gate, flags ); - audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_vol( &ambient_player, 1.0f ); - audio_player_set_vol( &audio_player_gate, 0.0f ); - audio_player_set_vol( &audio_player_extra, 1.0f ); - audio_player_set_vol( &audio_rewind_player, 0.2f ); - audio_player_set_flags( &audio_rewind_player, 0x00 ); - - audio_player_playclip( &audio_player0, &audio_board[0] ); - audio_player_playclip( &audio_player1, &audio_board[1] ); - audio_player_playclip( &audio_player2, &audio_board[2] ); - audio_player_playclip( &audio_player3, &audio_board[3] ); - audio_player_playclip( &ambient_player, &audio_ambience[0] ); - audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); - audio_unlock(); + skaterift.aud_air = audio_get_first_idle_channel(); + if( skaterift.aud_air ) + audio_channel_init( skaterift.aud_air, &air_synth, 0 ); - vg_convar_push( (struct vg_convar){ - .name = "aud_debug_soundscape", - .data = &k_audio_debug_soundscape, - .data_type = k_convar_dtype_i32, - .opt_i32 = { .min=0, .max=1, .clamp=0 }, - .persistent = 1 - }); - - vg_convar_push( (struct vg_convar){ - .name = "aud_occlusion_rate", - .data = &k_audio_occlusion_rate, - .data_type = k_convar_dtype_f32, - .opt_f32 = { .clamp = 0 }, - .persistent = 1 - }); + audio_unlock(); } -static void audio_free(void*_) +static void audio_free(void) { /* TODO! */ vg_warn( "UNIMPLEMENTED: audio_free()\n" ); } -static void audio_sample_occlusion( v3f origin ) -{ - float d = 0.0f, - sample_dist = 880.0f; - - int sample_count = 8; - - int lv = 0; - v3f last; - v3_zero(last); - - for( int i=0; i 0.1f ) + accum -= 0.1f; + else return; - ui_fill_rect( vg_uictx.cursor, 0x55cccccc ); - ui_text( vg_uictx.cursor, buf, 1, 0 ); + v3f sprite_pos; + enum audio_sprite_type sprite_type = + world_audio_sample_sprite_random( co, sprite_pos ); + + if( sprite_type != k_audio_sprite_type_none ){ + if( sprite_type == k_audio_sprite_type_grass ){ + audio_ambient_sprite_play( sprite_pos, + &audio_grass[vg_randu32(&vg.rand)%4] ); + } + else if( sprite_type == k_audio_sprite_type_water ){ + if( world->water.enabled ){ + audio_ambient_sprite_play( sprite_pos, + &audio_water[vg_randu32(&vg.rand)%6] ); + } + } + } } #endif /* AUDIO_H */