X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=3504ed21e441432766fec67b5f02a6eba2153952;hb=6e29d444f89478d5965fc652373272e5d70e84e4;hp=5caa759e01fdc7b00182f025eb36d03950520e5d;hpb=56f320d8ce6e8997370ec8e02fe50ca2d07b67f0;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 5caa759..3504ed2 100644 --- a/audio.h +++ b/audio.h @@ -12,17 +12,27 @@ VG_STATIC float audio_occlusion_current = 0.0f, k_audio_occlusion_rate = 1.0f; -VG_STATIC int k_audio_debug_soundscape = 0; +VG_STATIC int k_audio_debug_soundscape = 0; audio_clip audio_board[] = { - { .path="sound/skate.ogg" }, + { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" }, - { .path="sound/grind_loop.ogg" }, { .path="sound/grind_enter.ogg" }, - { .path="sound/grind_exit.ogg" } + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } }; audio_clip audio_splash = @@ -101,6 +111,7 @@ audio_clip audio_gate_ambient = { .path = "sound/gate_ambient.ogg" }; +#if 0 audio_player ambient_player = { .name = "Ambience" @@ -110,6 +121,7 @@ audio_player audio_rewind_player = { .name = "Rewind" }; +#endif audio_clip audio_rewind[] = { { .path = "sound/rewind_start.ogg" }, @@ -124,6 +136,12 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; +audio_clip audio_music[] = { + { .path = "sound/song.ogg", .flags = k_audio_format_vorbis }, + { .path = "sound/skate.ogg", .flags = k_audio_format_vorbis }, +}; + +#if 0 audio_player ambient_sprites[4] = { { .name = "Ambient Sprites 0" }, @@ -166,9 +184,11 @@ audio_player audio_player_gate = { .name = "Gate" }; +#endif VG_STATIC void audio_init(void) { +#if 0 audio_player_init( &audio_player0 ); audio_player_init( &audio_player1 ); audio_player_init( &audio_player2 ); @@ -182,13 +202,17 @@ VG_STATIC void audio_init(void) audio_player_init( &ambient_sprites[3] ); audio_player_init( &audio_player_extra ); audio_player_init( &audio_rewind_player ); +#endif audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); audio_clip_loadn( &audio_splash, 1, NULL ); audio_clip_loadn( &audio_gate_pass, 1, NULL ); audio_clip_loadn( &audio_gate_lap, 1, NULL ); audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + audio_clip_loadn( audio_music, vg_list_size(audio_music), NULL ); + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); @@ -201,6 +225,7 @@ VG_STATIC void audio_init(void) audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); +#if 0 audio_lock(); u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; @@ -215,6 +240,7 @@ VG_STATIC void audio_init(void) audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_vol( &ambient_player, 1.0f ); audio_player_set_vol( &audio_player_gate, 0.0f ); audio_player_set_vol( &audio_player_extra, 1.0f ); @@ -230,6 +256,7 @@ VG_STATIC void audio_init(void) audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); audio_unlock(); +#endif vg_var_push( (struct vg_var){ .name = "aud_debug_soundscape", @@ -246,6 +273,38 @@ VG_STATIC void audio_init(void) .opt_f32 = { .clamp = 0 }, .persistent = 1 }); + + audio_lock(); + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); + audio_unlock(); +} + +VG_STATIC void audio_update(void) +{ +#if 0 + static u32 flapflop = 0x00; + static audio_channel *channel = NULL; + + u32 next = floorf( vg.time / 0.1f ); + + if( flapflop != next ) + { + flapflop = next; + + audio_lock(); + channel = audio_channel_crossfade( channel, + &audio_music[ next & 0x1 ], 0.05f, + AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D + ); + channel = audio_channel_set_spacial( channel, + (v3f){ -22.3f, 60.1f, -52.7f }, + 50.0f ); + + audio_channel_sidechain_lfo( channel, 0, 1.0f ); + audio_unlock(); + } +#endif } VG_STATIC void audio_free(void) @@ -336,17 +395,14 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, world_instance *world = get_active_world(); - if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ) - { - struct world_material *mat = ray_hit_material( world, &contact ); + if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){ + struct world_surface *mat = ray_hit_surface( world, &contact ); - if( mat->info.surface_prop == k_surface_prop_grass) - { + if( mat->info.surface_prop == k_surface_prop_grass){ v3_copy( contact.pos, output ); return k_audio_sprite_type_grass; } - else - { + else{ #if 0 vg_line( pos, contact.pos, 0xff0000ff ); vg_line_pt3( contact.pos, 0.3f, 0xff0000ff );