X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=3504ed21e441432766fec67b5f02a6eba2153952;hb=59c926ee69a041fbe9450b302e11072d39abb432;hp=43adf052e289077ef860e1ef8ba82f1452b3d1b8;hpb=ec0918b2ef17a71418a57417689fd3042915aeeb;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 43adf05..3504ed2 100644 --- a/audio.h +++ b/audio.h @@ -12,14 +12,27 @@ VG_STATIC float audio_occlusion_current = 0.0f, k_audio_occlusion_rate = 1.0f; -VG_STATIC int k_audio_debug_soundscape = 0; +VG_STATIC int k_audio_debug_soundscape = 0; audio_clip audio_board[] = { - { .path="sound/skate.ogg" }, + { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" } + { .path="sound/grind_enter.ogg" }, + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } }; audio_clip audio_splash = @@ -98,6 +111,7 @@ audio_clip audio_gate_ambient = { .path = "sound/gate_ambient.ogg" }; +#if 0 audio_player ambient_player = { .name = "Ambience" @@ -107,6 +121,7 @@ audio_player audio_rewind_player = { .name = "Rewind" }; +#endif audio_clip audio_rewind[] = { { .path = "sound/rewind_start.ogg" }, @@ -121,6 +136,12 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; +audio_clip audio_music[] = { + { .path = "sound/song.ogg", .flags = k_audio_format_vorbis }, + { .path = "sound/skate.ogg", .flags = k_audio_format_vorbis }, +}; + +#if 0 audio_player ambient_sprites[4] = { { .name = "Ambient Sprites 0" }, @@ -149,6 +170,11 @@ audio_player audio_player3 = .name = "Player3", }; +audio_player audio_player4 = +{ + .name = "Player4", +}; + audio_player audio_player_extra = { .name = "PlayerInst" @@ -158,13 +184,16 @@ audio_player audio_player_gate = { .name = "Gate" }; +#endif VG_STATIC void audio_init(void) { +#if 0 audio_player_init( &audio_player0 ); audio_player_init( &audio_player1 ); audio_player_init( &audio_player2 ); audio_player_init( &audio_player3 ); + audio_player_init( &audio_player4 ); audio_player_init( &audio_player_gate ); audio_player_init( &ambient_player ); audio_player_init( &ambient_sprites[0] ); @@ -173,13 +202,17 @@ VG_STATIC void audio_init(void) audio_player_init( &ambient_sprites[3] ); audio_player_init( &audio_player_extra ); audio_player_init( &audio_rewind_player ); +#endif audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); audio_clip_loadn( &audio_splash, 1, NULL ); audio_clip_loadn( &audio_gate_pass, 1, NULL ); audio_clip_loadn( &audio_gate_lap, 1, NULL ); audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + audio_clip_loadn( audio_music, vg_list_size(audio_music), NULL ); + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); @@ -192,12 +225,14 @@ VG_STATIC void audio_init(void) audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); +#if 0 audio_lock(); u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; audio_player_set_flags( &audio_player0, flags ); audio_player_set_flags( &audio_player1, flags ); audio_player_set_flags( &audio_player2, flags ); + audio_player_set_flags( &audio_player4, flags ); audio_player_set_flags( &audio_player_gate, flags ); audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); @@ -205,6 +240,7 @@ VG_STATIC void audio_init(void) audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_vol( &ambient_player, 1.0f ); audio_player_set_vol( &audio_player_gate, 0.0f ); audio_player_set_vol( &audio_player_extra, 1.0f ); @@ -215,29 +251,63 @@ VG_STATIC void audio_init(void) audio_player_playclip( &audio_player1, &audio_board[1] ); audio_player_playclip( &audio_player2, &audio_board[2] ); audio_player_playclip( &audio_player3, &audio_board[3] ); + audio_player_playclip( &audio_player4, &audio_board[4] ); audio_player_playclip( &ambient_player, &audio_ambience[0] ); audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); audio_unlock(); +#endif - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "aud_debug_soundscape", .data = &k_audio_debug_soundscape, - .data_type = k_convar_dtype_i32, + .data_type = k_var_dtype_i32, .opt_i32 = { .min=0, .max=1, .clamp=0 }, .persistent = 1 }); - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "aud_occlusion_rate", .data = &k_audio_occlusion_rate, - .data_type = k_convar_dtype_f32, + .data_type = k_var_dtype_f32, .opt_f32 = { .clamp = 0 }, .persistent = 1 }); + + audio_lock(); + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); + audio_unlock(); } -VG_STATIC void audio_free(void*_) +VG_STATIC void audio_update(void) +{ +#if 0 + static u32 flapflop = 0x00; + static audio_channel *channel = NULL; + + u32 next = floorf( vg.time / 0.1f ); + + if( flapflop != next ) + { + flapflop = next; + + audio_lock(); + channel = audio_channel_crossfade( channel, + &audio_music[ next & 0x1 ], 0.05f, + AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D + ); + channel = audio_channel_set_spacial( channel, + (v3f){ -22.3f, 60.1f, -52.7f }, + 50.0f ); + + audio_channel_sidechain_lfo( channel, 0, 1.0f ); + audio_unlock(); + } +#endif +} + +VG_STATIC void audio_free(void) { /* TODO! */ vg_warn( "UNIMPLEMENTED: audio_free()\n" ); @@ -254,6 +324,8 @@ VG_STATIC void audio_sample_occlusion( v3f origin ) v3f last; v3_zero(last); + world_instance *world = get_active_world(); + for( int i=0; iinfo.surface_prop == k_surface_prop_grass) - { + if( mat->info.surface_prop == k_surface_prop_grass){ v3_copy( contact.pos, output ); return k_audio_sprite_type_grass; } - else - { + else{ #if 0 vg_line( pos, contact.pos, 0xff0000ff ); vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); @@ -345,7 +415,7 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, output[1] = 0.0f; output[2] = pos[2]; - if( world.water.enabled ) + if( world->water.enabled ) return k_audio_sprite_type_water; else return k_audio_sprite_type_none;