X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=34ebb3a4ad3a7866468654fcc932a898d4337d76;hb=bdac014448b6ec968fe645f1581f321144f07dba;hp=498acc35f616680b65d5950522bf99f37f543ccd;hpb=cb16ccb05a796178c879ea8d5091663d215a5217;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 498acc3..34ebb3a 100644 --- a/audio.h +++ b/audio.h @@ -1,55 +1,333 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + +#include "common.h" + #ifndef AUDIO_H #define AUDIO_H -#include "common.h" +#include "world.h" + +static float audio_occlusion_current = 0.0f, + k_audio_occlusion_rate = 1.0f; + +static int k_audio_debug_soundscape = 0; + +audio_clip audio_board[] = +{ + { .path="sound/skate.ogg" }, + { .path="sound/wheel.ogg" }, + { .path="sound/slide.ogg" }, + { .path="sound/reverb.ogg" } +}; + +audio_clip audio_splash = +{ .path = "sound/splash.ogg" }; + +audio_clip audio_jumps[] = { + { .path = "sound/jump0.ogg" }, + { .path = "sound/jump1.ogg" }, +}; + +audio_clip audio_footsteps[] = { + {.path = "sound/step_concrete0.ogg" }, + {.path = "sound/step_concrete1.ogg" }, + {.path = "sound/step_concrete2.ogg" }, + {.path = "sound/step_concrete3.ogg" } +}; + +audio_clip audio_lands[] = { + { .path = "sound/land0.ogg" }, + { .path = "sound/land1.ogg" }, + { .path = "sound/land2.ogg" }, + { .path = "sound/landsk0.ogg" }, + { .path = "sound/landsk1.ogg" }, + { .path = "sound/onto.ogg" }, + { .path = "sound/outo.ogg" }, +}; + +audio_clip audio_water[] = { + { .path = "sound/wave0.ogg" }, + { .path = "sound/wave1.ogg" }, + { .path = "sound/wave2.ogg" }, + { .path = "sound/wave3.ogg" }, + { .path = "sound/wave4.ogg" }, + { .path = "sound/wave5.ogg" } +}; + +audio_clip audio_grass[] = { + { .path = "sound/grass0.ogg" }, + { .path = "sound/grass1.ogg" }, + { .path = "sound/grass2.ogg" }, + { .path = "sound/grass3.ogg" }, +}; + +audio_clip audio_ambience[] = +{ + { .path="sound/town_generic.ogg" } +}; + +audio_clip audio_gate_pass = { + .path = "sound/gate_pass.ogg" +}; -sfx_vol_control audio_vol_all = { .val = 1.0f, .name = "All" }; +audio_clip audio_gate_lap = { + .path = "sound/gate_lap.ogg" +}; -sfx_set audio_board = +audio_clip audio_gate_ambient = { +.path = "sound/gate_ambient.ogg" +}; + +audio_player ambient_player = { - .sources = "sound/skate.ogg\0" - "sound/wheel.ogg\0" - "sound/slide.ogg\0" + .name = "Ambience" }; -sfx_system audio_player0 = +audio_player audio_rewind_player = +{ + .name = "Rewind" +}; + +audio_clip audio_rewind[] = { +{ .path = "sound/rewind_start.ogg" }, +{ .path = "sound/rewind_end_1.5.ogg" }, +{ .path = "sound/rewind_end_2.5.ogg" }, +{ .path = "sound/rewind_end_6.5.ogg" }, +{ .path = "sound/rewind_clack.ogg" }, +}; + +audio_clip audio_ui[] = { + { .path = "sound/ui_click.ogg" }, + { .path = "sound/ui_ding.ogg" }, +}; + +audio_player ambient_sprites[4] = +{ + { .name = "Ambient Sprites 0" }, + { .name = "Ambient Sprites 1" }, + { .name = "Ambient Sprites 2" }, + { .name = "Ambient Sprites 3" }, +}; + +audio_player audio_player0 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player0", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT }; -sfx_system audio_player1 = +audio_player audio_player1 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player1", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT }; -sfx_system audio_player2 = +audio_player audio_player2 = { - .vol = 0.0f, - .ch = 1, - .vol_src = &audio_vol_all, .name = "Player2", - .flags = SFX_FLAG_REPEAT | SFX_FLAG_PERSISTENT +}; + +audio_player audio_player3 = +{ + .name = "Player3", +}; + +audio_player audio_player_extra = +{ + .name = "PlayerInst" +}; + +audio_player audio_player_gate = +{ + .name = "Gate" }; static void audio_init(void) { - sfx_set_init( &audio_board, NULL ); - sfx_set_play( &audio_board, &audio_player0, 0 ); - sfx_set_play( &audio_board, &audio_player1, 1 ); - sfx_set_play( &audio_board, &audio_player2, 2 ); + audio_player_init( &audio_player0 ); + audio_player_init( &audio_player1 ); + audio_player_init( &audio_player2 ); + audio_player_init( &audio_player3 ); + audio_player_init( &audio_player_gate ); + audio_player_init( &ambient_player ); + audio_player_init( &ambient_sprites[0] ); + audio_player_init( &ambient_sprites[1] ); + audio_player_init( &ambient_sprites[2] ); + audio_player_init( &ambient_sprites[3] ); + audio_player_init( &audio_player_extra ); + audio_player_init( &audio_rewind_player ); + + audio_clip_loadn( audio_board, vg_list_size(audio_board) ); + audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); + audio_clip_loadn( &audio_splash, 1 ); + audio_clip_loadn( &audio_gate_pass, 1 ); + audio_clip_loadn( &audio_gate_lap, 1 ); + audio_clip_loadn( &audio_gate_ambient, 1 ); + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); + audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); + audio_clip_loadn( audio_water, vg_list_size(audio_water) ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui) ); + + audio_lock(); + u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; + + audio_player_set_flags( &audio_player0, flags ); + audio_player_set_flags( &audio_player1, flags ); + audio_player_set_flags( &audio_player2, flags ); + audio_player_set_flags( &audio_player_gate, flags ); + audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); + audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); + audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_vol( &ambient_player, 1.0f ); + audio_player_set_vol( &audio_player_gate, 0.0f ); + audio_player_set_vol( &audio_player_extra, 1.0f ); + audio_player_set_vol( &audio_rewind_player, 0.2f ); + audio_player_set_flags( &audio_rewind_player, 0x00 ); + + audio_player_playclip( &audio_player0, &audio_board[0] ); + audio_player_playclip( &audio_player1, &audio_board[1] ); + audio_player_playclip( &audio_player2, &audio_board[2] ); + audio_player_playclip( &audio_player3, &audio_board[3] ); + audio_player_playclip( &ambient_player, &audio_ambience[0] ); + audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); + + audio_unlock(); + + vg_convar_push( (struct vg_convar){ + .name = "aud_debug_soundscape", + .data = &k_audio_debug_soundscape, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "aud_occlusion_rate", + .data = &k_audio_occlusion_rate, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); } -static void audio_free(void) +static void audio_free(void*_) { - sfx_set_free( &audio_board ); + /* TODO! */ + vg_warn( "UNIMPLEMENTED: audio_free()\n" ); +} + +static void audio_sample_occlusion( v3f origin ) +{ + float d = 0.0f, + sample_dist = 880.0f; + + int sample_count = 8; + + int lv = 0; + v3f last; + v3_zero(last); + + for( int i=0; i