X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=34ebb3a4ad3a7866468654fcc932a898d4337d76;hb=bdac014448b6ec968fe645f1581f321144f07dba;hp=3eeace9575098e51d1dbbdf4d5b5e29dde965710;hpb=ba5f879f85b9cab1e2b37241399d79709fe4f584;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index 3eeace9..34ebb3a 100644 --- a/audio.h +++ b/audio.h @@ -1,3 +1,7 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #include "common.h" #ifndef AUDIO_H @@ -12,53 +16,68 @@ static int k_audio_debug_soundscape = 0; audio_clip audio_board[] = { - {.path="sound/skate.ogg", .source_mode=k_audio_source_compressed }, - {.path="sound/wheel.ogg", .source_mode=k_audio_source_compressed }, - {.path="sound/slide.ogg", .source_mode=k_audio_source_compressed }, - {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed } + { .path="sound/skate.ogg" }, + { .path="sound/wheel.ogg" }, + { .path="sound/slide.ogg" }, + { .path="sound/reverb.ogg" } }; -audio_clip audio_ding = -{ .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed }; +audio_clip audio_splash = +{ .path = "sound/splash.ogg" }; audio_clip audio_jumps[] = { - { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, }, - { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, }, - { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, }, - { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, } + { .path = "sound/jump0.ogg" }, + { .path = "sound/jump1.ogg" }, }; audio_clip audio_footsteps[] = { - {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,}, - {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,}, - {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,}, - {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,} + {.path = "sound/step_concrete0.ogg" }, + {.path = "sound/step_concrete1.ogg" }, + {.path = "sound/step_concrete2.ogg" }, + {.path = "sound/step_concrete3.ogg" } }; audio_clip audio_lands[] = { - { .path = "sound/revert0.ogg", .source_mode=k_audio_source_compressed }, - { .path = "sound/revert1.ogg", .source_mode=k_audio_source_compressed }, - { .path = "sound/revert2.ogg", .source_mode=k_audio_source_compressed }, - { .path = "sound/revert3.ogg", .source_mode=k_audio_source_compressed }, - { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed } + { .path = "sound/land0.ogg" }, + { .path = "sound/land1.ogg" }, + { .path = "sound/land2.ogg" }, + { .path = "sound/landsk0.ogg" }, + { .path = "sound/landsk1.ogg" }, + { .path = "sound/onto.ogg" }, + { .path = "sound/outo.ogg" }, +}; + +audio_clip audio_water[] = { + { .path = "sound/wave0.ogg" }, + { .path = "sound/wave1.ogg" }, + { .path = "sound/wave2.ogg" }, + { .path = "sound/wave3.ogg" }, + { .path = "sound/wave4.ogg" }, + { .path = "sound/wave5.ogg" } +}; + +audio_clip audio_grass[] = { + { .path = "sound/grass0.ogg" }, + { .path = "sound/grass1.ogg" }, + { .path = "sound/grass2.ogg" }, + { .path = "sound/grass3.ogg" }, }; audio_clip audio_ambience[] = { - {.path="sound/town_generic.ogg", - .source_mode=k_audio_source_compressed } + { .path="sound/town_generic.ogg" } }; audio_clip audio_gate_pass = { - .path = "sound/gate_pass.ogg", .source_mode=k_audio_source_compressed + .path = "sound/gate_pass.ogg" }; audio_clip audio_gate_lap = { - .path = "sound/gate_lap.ogg", .source_mode=k_audio_source_compressed + .path = "sound/gate_lap.ogg" }; audio_clip audio_gate_ambient = { -.path = "sound/gate_ambient.ogg", .source_mode=k_audio_source_compressed +.path = "sound/gate_ambient.ogg" }; audio_player ambient_player = @@ -66,6 +85,32 @@ audio_player ambient_player = .name = "Ambience" }; +audio_player audio_rewind_player = +{ + .name = "Rewind" +}; + +audio_clip audio_rewind[] = { +{ .path = "sound/rewind_start.ogg" }, +{ .path = "sound/rewind_end_1.5.ogg" }, +{ .path = "sound/rewind_end_2.5.ogg" }, +{ .path = "sound/rewind_end_6.5.ogg" }, +{ .path = "sound/rewind_clack.ogg" }, +}; + +audio_clip audio_ui[] = { + { .path = "sound/ui_click.ogg" }, + { .path = "sound/ui_ding.ogg" }, +}; + +audio_player ambient_sprites[4] = +{ + { .name = "Ambient Sprites 0" }, + { .name = "Ambient Sprites 1" }, + { .name = "Ambient Sprites 2" }, + { .name = "Ambient Sprites 3" }, +}; + audio_player audio_player0 = { .name = "Player0", @@ -104,17 +149,26 @@ static void audio_init(void) audio_player_init( &audio_player3 ); audio_player_init( &audio_player_gate ); audio_player_init( &ambient_player ); + audio_player_init( &ambient_sprites[0] ); + audio_player_init( &ambient_sprites[1] ); + audio_player_init( &ambient_sprites[2] ); + audio_player_init( &ambient_sprites[3] ); audio_player_init( &audio_player_extra ); + audio_player_init( &audio_rewind_player ); audio_clip_loadn( audio_board, vg_list_size(audio_board) ); audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); - audio_clip_loadn( &audio_ding, 1 ); + audio_clip_loadn( &audio_splash, 1 ); audio_clip_loadn( &audio_gate_pass, 1 ); audio_clip_loadn( &audio_gate_lap, 1 ); audio_clip_loadn( &audio_gate_ambient, 1 ); audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); + audio_clip_loadn( audio_water, vg_list_size(audio_water) ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind) ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui) ); audio_lock(); u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; @@ -125,9 +179,15 @@ static void audio_init(void) audio_player_set_flags( &audio_player_gate, flags ); audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); + audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_vol( &ambient_player, 1.0f ); - audio_player_set_vol( &audio_player_gate, 5.0f ); + audio_player_set_vol( &audio_player_gate, 0.0f ); audio_player_set_vol( &audio_player_extra, 1.0f ); + audio_player_set_vol( &audio_rewind_player, 0.2f ); + audio_player_set_flags( &audio_rewind_player, 0x00 ); audio_player_playclip( &audio_player0, &audio_board[0] ); audio_player_playclip( &audio_player1, &audio_board[1] ); @@ -155,8 +215,10 @@ static void audio_init(void) }); } -static void audio_free(void) +static void audio_free(void*_) { + /* TODO! */ + vg_warn( "UNIMPLEMENTED: audio_free()\n" ); } static void audio_sample_occlusion( v3f origin ) @@ -168,6 +230,7 @@ static void audio_sample_occlusion( v3f origin ) int lv = 0; v3f last; + v3_zero(last); for( int i=0; i