X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=25f3aa839020f8f3acb1e34896ca7c5a922d1eeb;hb=1740c935bfdacc65c5c7e4bb95fba1ada1f7118a;hp=a9815861680d4c247b83f8dd8d23a7c4908855fb;hpb=4625f91b85d2badbb719a7f5bcaa2426af25911b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index a981586..25f3aa8 100644 --- a/audio.h +++ b/audio.h @@ -18,14 +18,21 @@ audio_clip audio_board[] = {.path="sound/reverb.ogg",.source_mode=k_audio_source_compressed } }; -audio_clip audio_ding = -{ .path = "sound/ding.ogg", .source_mode=k_audio_source_compressed }; +audio_clip audio_splash = +{ .path = "sound/splash.ogg", .source_mode=k_audio_source_compressed }; audio_clip audio_jumps[] = { - { .path = "sound/snap0.ogg", .source_mode=k_audio_source_compressed, }, - { .path = "sound/snap1.ogg", .source_mode=k_audio_source_compressed, }, - { .path = "sound/snap2.ogg", .source_mode=k_audio_source_compressed, }, - { .path = "sound/snap3.ogg", .source_mode=k_audio_source_compressed, } + { .path = "sound/jump0.ogg", .source_mode=k_audio_source_compressed, }, + { .path = "sound/jump1.ogg", .source_mode=k_audio_source_compressed, }, + { .path = "sound/jump2.ogg", .source_mode=k_audio_source_compressed, }, + { .path = "sound/jump3.ogg", .source_mode=k_audio_source_compressed, } +}; + +audio_clip audio_footsteps[] = { + {.path = "sound/step_concrete0.ogg", .source_mode=k_audio_source_compressed,}, + {.path = "sound/step_concrete1.ogg", .source_mode=k_audio_source_compressed,}, + {.path = "sound/step_concrete2.ogg", .source_mode=k_audio_source_compressed,}, + {.path = "sound/step_concrete3.ogg", .source_mode=k_audio_source_compressed,} }; audio_clip audio_lands[] = { @@ -36,6 +43,22 @@ audio_clip audio_lands[] = { { .path = "sound/revert4.ogg", .source_mode=k_audio_source_compressed } }; +audio_clip audio_water[] = { + { .path = "sound/wave0.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave1.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave2.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave3.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave4.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/wave5.ogg", .source_mode=k_audio_source_compressed } +}; + +audio_clip audio_grass[] = { + { .path = "sound/grass0.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/grass1.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/grass2.ogg", .source_mode=k_audio_source_compressed }, + { .path = "sound/grass3.ogg", .source_mode=k_audio_source_compressed }, +}; + audio_clip audio_ambience[] = { {.path="sound/town_generic.ogg", @@ -59,6 +82,14 @@ audio_player ambient_player = .name = "Ambience" }; +audio_player ambient_sprites[4] = +{ + { .name = "Ambient Sprites 0" }, + { .name = "Ambient Sprites 1" }, + { .name = "Ambient Sprites 2" }, + { .name = "Ambient Sprites 3" }, +}; + audio_player audio_player0 = { .name = "Player0", @@ -97,16 +128,23 @@ static void audio_init(void) audio_player_init( &audio_player3 ); audio_player_init( &audio_player_gate ); audio_player_init( &ambient_player ); + audio_player_init( &ambient_sprites[0] ); + audio_player_init( &ambient_sprites[1] ); + audio_player_init( &ambient_sprites[2] ); + audio_player_init( &ambient_sprites[3] ); audio_player_init( &audio_player_extra ); audio_clip_loadn( audio_board, vg_list_size(audio_board) ); audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience) ); - audio_clip_loadn( &audio_ding, 1 ); + audio_clip_loadn( &audio_splash, 1 ); audio_clip_loadn( &audio_gate_pass, 1 ); audio_clip_loadn( &audio_gate_lap, 1 ); audio_clip_loadn( &audio_gate_ambient, 1 ); audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps) ); audio_clip_loadn( audio_lands, vg_list_size(audio_lands) ); + audio_clip_loadn( audio_water, vg_list_size(audio_water) ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass) ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps) ); audio_lock(); u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; @@ -117,6 +155,10 @@ static void audio_init(void) audio_player_set_flags( &audio_player_gate, flags ); audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); + audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); + audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); audio_player_set_vol( &ambient_player, 1.0f ); audio_player_set_vol( &audio_player_gate, 5.0f ); audio_player_set_vol( &audio_player_extra, 1.0f ); @@ -199,6 +241,50 @@ static void audio_sample_occlusion( v3f origin ) audio_occlusion_current = vg_lerpf( audio_occlusion_current, target, rate ); } +enum audio_sprite_type +{ + k_audio_sprite_type_none, + k_audio_sprite_type_grass, + k_audio_sprite_type_water +}; + +/* + * Trace out a random point, near the player to try and determine water areas + */ +static enum audio_sprite_type audio_sample_sprite_random( v3f origin, + v3f output ) +{ + v3f chance = { (vg_randf()-0.5f) * 30.0f, + 8.0f, + (vg_randf()-0.5f) * 30.0f }; + + v3f pos; + v3_add( chance, origin, pos ); + + ray_hit contact; + contact.dist = vg_minf( 16.0f, pos[1] ); + + + if( ray_world( pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ) + { + if( ray_hit_is_ramp( &contact ) ) + { + vg_line( pos, contact.pos, 0xff0000ff ); + vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); + return k_audio_sprite_type_none; + } + + v3_copy( contact.pos, output ); + return k_audio_sprite_type_grass; + } + + output[0] = pos[0]; + output[1] = 0.0f; + output[2] = pos[2]; + + return k_audio_sprite_type_water; +} + static void audio_debug_soundscapes(void) { if( !k_audio_debug_soundscape ) return;