X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.h;h=097093350608dd972b38e31e7178cd814b4a9f83;hb=cca3ca3a92572c77f34a99ffa2f3d9a69d029000;hp=f13280be013e1a7c614c2778320c07ade983389b;hpb=75703291fbf045008a3b1ebb20fc46a2617b6b3b;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.h b/audio.h index f13280b..0970933 100644 --- a/audio.h +++ b/audio.h @@ -12,17 +12,36 @@ VG_STATIC float audio_occlusion_current = 0.0f, k_audio_occlusion_rate = 1.0f; -VG_STATIC int k_audio_debug_soundscape = 0; +VG_STATIC int k_audio_debug_soundscape = 0; audio_clip audio_board[] = { - { .path="sound/skate.ogg" }, + { .path="sound/skate_hpf.ogg" }, { .path="sound/wheel.ogg" }, { .path="sound/slide.ogg" }, - { .path="sound/reverb.ogg" }, - { .path="sound/grind_loop.ogg" }, { .path="sound/grind_enter.ogg" }, - { .path="sound/grind_exit.ogg" } + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } +}; + +audio_clip audio_hits[] = +{ + { .path="sound/hit0.ogg" }, + { .path="sound/hit1.ogg" }, + { .path="sound/hit2.ogg" }, + { .path="sound/hit3.ogg" }, + { .path="sound/hit4.ogg" } }; audio_clip audio_splash = @@ -101,16 +120,6 @@ audio_clip audio_gate_ambient = { .path = "sound/gate_ambient.ogg" }; -audio_player ambient_player = -{ - .name = "Ambience" -}; - -audio_player audio_rewind_player = -{ - .name = "Rewind" -}; - audio_clip audio_rewind[] = { { .path = "sound/rewind_start.ogg" }, { .path = "sound/rewind_end_1.5.ogg" }, @@ -124,71 +133,17 @@ audio_clip audio_ui[] = { { .path = "sound/ui_ding.ogg" }, }; -audio_player ambient_sprites[4] = -{ - { .name = "Ambient Sprites 0" }, - { .name = "Ambient Sprites 1" }, - { .name = "Ambient Sprites 2" }, - { .name = "Ambient Sprites 3" }, -}; - -audio_player audio_player0 = -{ - .name = "Player0", -}; - -audio_player audio_player1 = -{ - .name = "Player1", -}; - -audio_player audio_player2 = -{ - .name = "Player2", -}; - -audio_player audio_player3 = -{ - .name = "Player3", -}; - -audio_player audio_player4 = -{ - .name = "Player4", -}; - -audio_player audio_player_extra = -{ - .name = "PlayerInst" -}; - -audio_player audio_player_gate = -{ - .name = "Gate" -}; - VG_STATIC void audio_init(void) { - audio_player_init( &audio_player0 ); - audio_player_init( &audio_player1 ); - audio_player_init( &audio_player2 ); - audio_player_init( &audio_player3 ); - audio_player_init( &audio_player4 ); - audio_player_init( &audio_player_gate ); - audio_player_init( &ambient_player ); - audio_player_init( &ambient_sprites[0] ); - audio_player_init( &ambient_sprites[1] ); - audio_player_init( &ambient_sprites[2] ); - audio_player_init( &ambient_sprites[3] ); - audio_player_init( &audio_player_extra ); - audio_player_init( &audio_rewind_player ); - audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); + audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL ); audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); audio_clip_loadn( &audio_splash, 1, NULL ); audio_clip_loadn( &audio_gate_pass, 1, NULL ); audio_clip_loadn( &audio_gate_lap, 1, NULL ); audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); @@ -201,51 +156,26 @@ VG_STATIC void audio_init(void) audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); - audio_lock(); - u32 flags = AUDIO_FLAG_LOOP|AUDIO_FLAG_SPACIAL_3D; - - audio_player_set_flags( &audio_player0, flags ); - audio_player_set_flags( &audio_player1, flags ); - audio_player_set_flags( &audio_player2, flags ); - audio_player_set_flags( &audio_player4, flags ); - audio_player_set_flags( &audio_player_gate, flags ); - audio_player_set_flags( &audio_player3, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_player, AUDIO_FLAG_LOOP ); - audio_player_set_flags( &ambient_sprites[0], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[1], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[2], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_flags( &ambient_sprites[3], AUDIO_FLAG_SPACIAL_3D ); - audio_player_set_vol( &ambient_player, 1.0f ); - audio_player_set_vol( &audio_player_gate, 0.0f ); - audio_player_set_vol( &audio_player_extra, 1.0f ); - audio_player_set_vol( &audio_rewind_player, 0.2f ); - audio_player_set_flags( &audio_rewind_player, 0x00 ); - - audio_player_playclip( &audio_player0, &audio_board[0] ); - audio_player_playclip( &audio_player1, &audio_board[1] ); - audio_player_playclip( &audio_player2, &audio_board[2] ); - audio_player_playclip( &audio_player3, &audio_board[3] ); - audio_player_playclip( &audio_player4, &audio_board[4] ); - audio_player_playclip( &ambient_player, &audio_ambience[0] ); - audio_player_playclip( &audio_player_gate, &audio_gate_ambient ); - - audio_unlock(); - - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "aud_debug_soundscape", .data = &k_audio_debug_soundscape, - .data_type = k_convar_dtype_i32, + .data_type = k_var_dtype_i32, .opt_i32 = { .min=0, .max=1, .clamp=0 }, .persistent = 1 }); - vg_convar_push( (struct vg_convar){ + vg_var_push( (struct vg_var){ .name = "aud_occlusion_rate", .data = &k_audio_occlusion_rate, - .data_type = k_convar_dtype_f32, + .data_type = k_var_dtype_f32, .opt_f32 = { .clamp = 0 }, .persistent = 1 }); + + audio_lock(); + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); + audio_unlock(); } VG_STATIC void audio_free(void) @@ -254,61 +184,6 @@ VG_STATIC void audio_free(void) vg_warn( "UNIMPLEMENTED: audio_free()\n" ); } -VG_STATIC void audio_sample_occlusion( v3f origin ) -{ - float d = 0.0f, - sample_dist = 880.0f; - - int sample_count = 8; - - int lv = 0; - v3f last; - v3_zero(last); - - for( int i=0; iinfo.surface_prop == k_surface_prop_grass) - { + if( mat->info.surface_prop == k_surface_prop_grass){ v3_copy( contact.pos, output ); return k_audio_sprite_type_grass; } - else - { + else{ #if 0 vg_line( pos, contact.pos, 0xff0000ff ); vg_line_pt3( contact.pos, 0.3f, 0xff0000ff ); @@ -355,27 +228,53 @@ VG_STATIC enum audio_sprite_type audio_sample_sprite_random( v3f origin, output[0] = pos[0]; output[1] = 0.0f; output[2] = pos[2]; + + float dist = fabsf(output[1] - origin[1]); - if( world.water.enabled ) + if( world->water.enabled && dist<=40.0f ) return k_audio_sprite_type_water; else return k_audio_sprite_type_none; } -VG_STATIC void audio_debug_soundscapes(void) +VG_STATIC void audio_ambient_sprite_play( v3f co, audio_clip *clip ) { - if( !k_audio_debug_soundscape ) return; + audio_lock(); + u32 channel_id = 31342352; + audio_channel *ch = audio_get_group_idle_channel( channel_id, 4 ); + + if( ch ){ + audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D ); + audio_channel_group( ch, channel_id ); + audio_channel_set_spacial( ch, co, 80.0f ); + audio_channel_edit_volume( ch, 1.0f, 1 ); + ch = audio_relinquish_channel( ch ); + } + audio_unlock(); +} - char buf[64]; - snprintf( buf, 31, "occlusion: %.5f", audio_occlusion_current ); +VG_STATIC void audio_ambient_sprites_update( world_instance *world, v3f co ) +{ + static float accum = 0.0f; + accum += vg.frame_delta; - vg_uictx.cursor[0] = 450; - vg_uictx.cursor[1] = 10; - vg_uictx.cursor[2] = audio_occlusion_current * 200.0f; - vg_uictx.cursor[3] = 20; + if( accum > 0.1f ) + accum -= 0.1f; + else return; - ui_fill_rect( vg_uictx.cursor, 0x55cccccc ); - ui_text( vg_uictx.cursor, buf, 1, 0 ); + v3f sprite_pos; + enum audio_sprite_type sprite_type = + audio_sample_sprite_random( co, sprite_pos ); + + if( sprite_type != k_audio_sprite_type_none ){ + if( sprite_type == k_audio_sprite_type_grass ){ + audio_ambient_sprite_play( sprite_pos, &audio_grass[rand()%4] ); + } + else if( sprite_type == k_audio_sprite_type_water ){ + if( world->water.enabled ) + audio_ambient_sprite_play( sprite_pos, &audio_water[rand()%6] ); + } + } } #endif /* AUDIO_H */