X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;f=audio.c;fp=audio.c;h=bbbe4766758b43c035d821be87a058486f3cbaac;hb=5f6a4f9df6c8accc89f1920bfe9ace3cbac4c4b6;hp=0000000000000000000000000000000000000000;hpb=a109f126d8adab622e38fbcc2d4281e75255246a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/audio.c b/audio.c new file mode 100644 index 0000000..bbbe476 --- /dev/null +++ b/audio.c @@ -0,0 +1,264 @@ +#include "world.h" +#include "audio.h" +#include "vg/vg_audio_dsp.h" + +audio_clip audio_board[] = +{ + { .path="sound/skate_hpf.ogg" }, + { .path="sound/wheel.ogg" }, + { .path="sound/slide.ogg" }, + { .path="sound/grind_enter.ogg" }, + { .path="sound/grind_exit.ogg" }, + { .path="sound/grind_loop.ogg" }, + { .path="sound/woodslide.ogg" }, + { .path="sound/metalscrape.ogg" }, + { .path="sound/slidetap.ogg" } +}; + +audio_clip audio_taps[] = +{ + { .path="sound/tap0.ogg" }, + { .path="sound/tap1.ogg" }, + { .path="sound/tap2.ogg" }, + { .path="sound/tap3.ogg" } +}; + +audio_clip audio_flips[] = +{ + { .path="sound/lf0.ogg" }, + { .path="sound/lf1.ogg" }, + { .path="sound/lf2.ogg" }, + { .path="sound/lf3.ogg" }, +}; + +audio_clip audio_hits[] = +{ + { .path="sound/hit0.ogg" }, + { .path="sound/hit1.ogg" }, + { .path="sound/hit2.ogg" }, + { .path="sound/hit3.ogg" }, + { .path="sound/hit4.ogg" } +}; + +audio_clip audio_splash = +{ .path = "sound/splash.ogg" }; + +audio_clip audio_jumps[] = { + { .path = "sound/jump0.ogg" }, + { .path = "sound/jump1.ogg" }, +}; + +audio_clip audio_footsteps[] = { + {.path = "sound/step_concrete0.ogg" }, + {.path = "sound/step_concrete1.ogg" }, + {.path = "sound/step_concrete2.ogg" }, + {.path = "sound/step_concrete3.ogg" } +}; + +audio_clip audio_footsteps_grass[] = { + {.path = "sound/step_bush0.ogg" }, + {.path = "sound/step_bush1.ogg" }, + {.path = "sound/step_bush2.ogg" }, + {.path = "sound/step_bush3.ogg" }, + {.path = "sound/step_bush4.ogg" }, + {.path = "sound/step_bush5.ogg" } +}; + +audio_clip audio_footsteps_wood[] = { + {.path = "sound/step_wood0.ogg" }, + {.path = "sound/step_wood1.ogg" }, + {.path = "sound/step_wood2.ogg" }, + {.path = "sound/step_wood3.ogg" }, + {.path = "sound/step_wood4.ogg" }, + {.path = "sound/step_wood5.ogg" } +}; + +audio_clip audio_lands[] = { + { .path = "sound/land0.ogg" }, + { .path = "sound/land1.ogg" }, + { .path = "sound/land2.ogg" }, + { .path = "sound/landsk0.ogg" }, + { .path = "sound/landsk1.ogg" }, + { .path = "sound/onto.ogg" }, + { .path = "sound/outo.ogg" }, +}; + +audio_clip audio_water[] = { + { .path = "sound/wave0.ogg" }, + { .path = "sound/wave1.ogg" }, + { .path = "sound/wave2.ogg" }, + { .path = "sound/wave3.ogg" }, + { .path = "sound/wave4.ogg" }, + { .path = "sound/wave5.ogg" } +}; + +audio_clip audio_grass[] = { + { .path = "sound/grass0.ogg" }, + { .path = "sound/grass1.ogg" }, + { .path = "sound/grass2.ogg" }, + { .path = "sound/grass3.ogg" }, +}; + +audio_clip audio_ambience[] = +{ + { .path="sound/town_generic.ogg" } +}; + +audio_clip audio_gate_pass = { + .path = "sound/gate_pass.ogg" +}; + +audio_clip audio_gate_lap = { + .path = "sound/gate_lap.ogg" +}; + +audio_clip audio_gate_ambient = { +.path = "sound/gate_ambient.ogg" +}; + +audio_clip audio_rewind[] = { +{ .path = "sound/rewind_start.ogg" }, +{ .path = "sound/rewind_end_1.5.ogg" }, +{ .path = "sound/rewind_end_2.5.ogg" }, +{ .path = "sound/rewind_end_6.5.ogg" }, +{ .path = "sound/rewind_clack.ogg" }, +}; + +audio_clip audio_ui[] = { + { .path = "sound/ui_click.ogg" }, + { .path = "sound/ui_ding.ogg" }, + { .path = "sound/teleport.ogg" } +}; + +audio_clip audio_challenge[] = { + { .path = "sound/objective0.ogg" }, + { .path = "sound/objective1.ogg" }, + { .path = "sound/objective_win.ogg" }, + { .path = "sound/ui_good.ogg" }, + { .path = "sound/ui_inf.ogg" }, + { .path = "sound/ui_ok.ogg" }, + { .path = "sound/objective_fail.ogg" } +}; + +struct air_synth_data air_audio_data; + +static void audio_air_synth_get_samples( void *_data, f32 *buf, u32 count ){ + struct air_synth_data *data = _data; + + SDL_AtomicLock( &data->sl ); + f32 spd = data->speed; + SDL_AtomicUnlock( &data->sl ); + + f32 s0 = sinf(data->t*2.0f), + s1 = sinf(data->t*0.43f), + s2 = sinf(data->t*1.333f), + sm = vg_clampf( data->speed / 45.0f, 0, 1 ), + ft = (s0*s1*s2)*0.5f+0.5f, + f = vg_lerpf( 200.0f, 1200.0f, sm*0.7f + ft*0.3f ), + vol = 0.25f * sm; + + dsp_init_biquad_butterworth_lpf( &data->lpf, f ); + + for( u32 i=0; ilpf, v ); + + buf[i*2+0] = v; + buf[i*2+1] = v; + } + + data->t += (f32)(count)/44100.0f; +}; + +static audio_clip air_synth = { + .flags = k_audio_format_gen, + .size = 0, + .func = audio_air_synth_get_samples, + .data = &air_audio_data +}; + +void audio_init(void) +{ + audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL ); + audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL ); + audio_clip_loadn( audio_flips, vg_list_size(audio_flips), NULL ); + audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL ); + audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL ); + audio_clip_loadn( &audio_splash, 1, NULL ); + audio_clip_loadn( &audio_gate_pass, 1, NULL ); + audio_clip_loadn( &audio_gate_lap, 1, NULL ); + audio_clip_loadn( &audio_gate_ambient, 1, NULL ); + + audio_clip_loadn( audio_jumps, vg_list_size(audio_jumps), NULL ); + audio_clip_loadn( audio_lands, vg_list_size(audio_lands), NULL ); + audio_clip_loadn( audio_water, vg_list_size(audio_water), NULL ); + audio_clip_loadn( audio_grass, vg_list_size(audio_grass), NULL ); + audio_clip_loadn( audio_footsteps, vg_list_size(audio_footsteps), NULL ); + audio_clip_loadn( audio_footsteps_grass, + vg_list_size(audio_footsteps_grass), NULL ); + audio_clip_loadn( audio_footsteps_wood, + vg_list_size(audio_footsteps_wood), NULL ); + audio_clip_loadn( audio_rewind, vg_list_size(audio_rewind), NULL ); + audio_clip_loadn( audio_ui, vg_list_size(audio_ui), NULL ); + audio_clip_loadn( audio_challenge, vg_list_size(audio_challenge), NULL ); + + audio_lock(); + audio_set_lfo_wave( 0, k_lfo_polynomial_bipolar, 80.0f ); + audio_set_lfo_frequency( 0, 20.0f ); + + air_audio_data.channel = audio_get_first_idle_channel(); + if( air_audio_data.channel ) + audio_channel_init( air_audio_data.channel, &air_synth, 0 ); + + audio_unlock(); +} + +void audio_free(void) +{ + /* TODO! */ + vg_warn( "UNIMPLEMENTED: audio_free()\n" ); +} + +void audio_ambient_sprite_play( v3f co, audio_clip *clip ) +{ + audio_lock(); + u16 group_id = 0xfff0; + audio_channel *ch = audio_get_group_idle_channel( group_id, 4 ); + + if( ch ){ + audio_channel_init( ch, clip, AUDIO_FLAG_SPACIAL_3D ); + audio_channel_group( ch, group_id ); + audio_channel_set_spacial( ch, co, 80.0f ); + audio_channel_edit_volume( ch, 1.0f, 1 ); + ch = audio_relinquish_channel( ch ); + } + audio_unlock(); +} + +enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output); +void audio_ambient_sprites_update( world_instance *world, v3f co ) +{ + static float accum = 0.0f; + accum += vg.time_delta; + + if( accum > 0.1f ) + accum -= 0.1f; + else return; + + v3f sprite_pos; + enum audio_sprite_type sprite_type = + world_audio_sample_sprite_random( co, sprite_pos ); + + if( sprite_type != k_audio_sprite_type_none ){ + if( sprite_type == k_audio_sprite_type_grass ){ + audio_ambient_sprite_play( sprite_pos, + &audio_grass[vg_randu32(&vg.rand)%4] ); + } + else if( sprite_type == k_audio_sprite_type_water ){ + if( world->water.enabled ){ + audio_ambient_sprite_play( sprite_pos, + &audio_water[vg_randu32(&vg.rand)%6] ); + } + } + } +}