X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=world_render.h;h=d7ea51976729012e95dc76dd01e61ab67e108deb;hb=63fe317d7db724162561da52aa382c82ac3c29be;hp=3050a69e63213525dac25dac6627dfbd3aed6f7d;hpb=df9f72d2912a5424d37dfdb02f76aba8f1ed4df1;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_render.h b/world_render.h index 3050a69..d7ea519 100644 --- a/world_render.h +++ b/world_render.h @@ -21,6 +21,7 @@ #include "shaders/scene_position.h" #include "shaders/scene_font.h" #include "shaders/model_sky.h" +#include "shaders/model_sky_space.h" static const float k_world_light_cube_size = 8.0f; @@ -78,6 +79,9 @@ static void render_world( world_instance *world, camera *cam, int layer_depth ); static void render_world_cubemaps( world_instance *world ); static void bind_terrain_noise(void); +static void render_world_override( world_instance *world, + world_instance *lighting_source, + m4x3f mmdl ); #define WORLD_BIND_LIGHT_BUFFERS_UB0_TEX234( WORLD, SHADER ) \ world_link_lighting_ub( WORLD, _shader_##SHADER.id ); \