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+- 1. Installing the blender addon - 2. Open the template board .blend - 3. Configure the export settings - 4. Create your art in GIMP - 5. Compile the model - 6. Test it out - 7. Upload to the workshop + +
You can get the latest version of + blender from steam, this guide is for version + 3.4 and above.
+ +Skaterift comes with the addon in its game files, we just need to install
+ it. This addon script gets updated between skaterift versions.
+
+ To install, go to [TODO]options > preferences, then to the addons section.
+ [TODO] Add image here
+ [TODO]Now, select install from file, and browse to the skaterift game
+ files.
+ If you don't know where to find those, you can go into [TODO]steam and
+ rightclick Skaterift, and browse game files.
+ [TODO] Add image here
+ Now just search for Skate rift in the addons panel, and enable the addon.
+ [TODO] Add image here
Open the [TODO] tools tab by pressing N, and click the SkateRift section
+
+ Next set the output directory to be the game folder
+ [TODO] Add image here
Again in the tools folder, you will find a template .blend file for a
+ custom board. Open this to get started
+ [TODO] Add image here
+ An optional step here is to edit the board model, or create one from scratch.
+
If you want to do this, take a look at the
+ detailed board specification for how to set it up. If its your first one,
+ you probably want to skip this step.
Next step is to customize the artwork, in the template folder there is a
+ texture which you can edit. There is also the original .xcf file which you can
+ open using GNU Gimp, or a similar image editor.
+ [TODO] Add image here
+ Now you can change the texture on the material to your own file, and see how
+ it looks in Blender.
+
Rename the collection name, called boards/[template]/board.mdl, to
+ whatever you would like. The collection name is the path it will export the
+ model, relative to the directory we set earlier.
+
+ Now in the Skaterift tab in the viewport, we can compile the model.
+
If everything is good, you should be able to visit the board shop and it
+ will be loaded in there.
+ [TODO] add image here
+
From the menu of Skaterift, you can open the
+ workshop tool. From here, fill in the folder name which houses the board. This
+ is relative to the game folder just like the export tool. You will know its
+ correct when you see your board after pressing the load button.
+ [TODO] Image of setting the path
+ From here, just fill in the information like the title and description, and
+ press submit.