X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fviewchar.h;h=d7181ff4e85e213cb79ae5cce1ce1908f4c2e123;hb=3d8eaabcfd3b87fb52127eaa1241673e8d197bea;hp=0cd026d9481827fa6f52584323a2994bbd975781;hpb=e591be4b2ed26bbaaea79eff64e7b6070362a6ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/viewchar.h b/shaders/viewchar.h index 0cd026d..d7181ff 100644 --- a/shaders/viewchar.h +++ b/shaders/viewchar.h @@ -7,7 +7,6 @@ static struct vg_shader _shader_viewchar = { .link = shader_viewchar_link, .vs = { -.orig_file = "../../shaders/standard_skinned.vs", .static_src = "layout (location=0) in vec3 a_co;\n" "layout (location=1) in vec3 a_norm;\n" @@ -50,7 +49,6 @@ static struct vg_shader _shader_viewchar = { ""}, .fs = { -.orig_file = "../../shaders/viewchar.fs", .static_src = "out vec4 FragColor;\n" "\n" @@ -197,16 +195,16 @@ static GLuint _uniform_viewchar_uTexMain; static GLuint _uniform_viewchar_uCamera; static GLuint _uniform_viewchar_g_world_depth; static void shader_viewchar_uPv(m4x4f m){ - glUniformMatrix4fv( _uniform_viewchar_uPv, 1, GL_FALSE, (float *)m ); + glUniformMatrix4fv(_uniform_viewchar_uPv,1,GL_FALSE,(float*)m); } static void shader_viewchar_uTexMain(int i){ - glUniform1i( _uniform_viewchar_uTexMain, i ); + glUniform1i(_uniform_viewchar_uTexMain,i); } static void shader_viewchar_uCamera(v3f v){ - glUniform3fv( _uniform_viewchar_uCamera, 1, v ); + glUniform3fv(_uniform_viewchar_uCamera,1,v); } static void shader_viewchar_g_world_depth(int i){ - glUniform1i( _uniform_viewchar_g_world_depth, i ); + glUniform1i(_uniform_viewchar_g_world_depth,i); } static void shader_viewchar_register(void){ vg_shader_register( &_shader_viewchar );