X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fvg%2Fcharacter.fs.glsl;fp=shaders%2Fvg%2Fcharacter.fs.glsl;h=d3c2bea75cc0b55ad80857069f45e4ac7094b387;hb=ecc4dfbfb3adf91d2dfc03ba0ec9a821fcc2390c;hp=0000000000000000000000000000000000000000;hpb=3bb0287d544a4cb75de9afe2927ac8e946f3a18e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/vg/character.fs.glsl b/shaders/vg/character.fs.glsl new file mode 100644 index 0000000..d3c2bea --- /dev/null +++ b/shaders/vg/character.fs.glsl @@ -0,0 +1,16 @@ +out vec4 FragColor; + +uniform sampler2D uTexMain; +uniform vec4 uColour; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; +in float aOpacity; + +void main() +{ + vec3 diffuse = texture( uTexMain, aUv ).rgb; + FragColor = vec4(pow(diffuse,vec3(1.0)),aOpacity); +}