X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Funlit.fs;fp=shaders%2Funlit.fs;h=ec4d7ae970fb71fe5f0276f86ae6332a73e555d1;hb=1f1d636056450dcd23cce55c0795ec6276272531;hp=0000000000000000000000000000000000000000;hpb=51a9d6b9321b951b79dff0d52a82116c678ad8aa;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/unlit.fs b/shaders/unlit.fs new file mode 100644 index 0000000..ec4d7ae --- /dev/null +++ b/shaders/unlit.fs @@ -0,0 +1,15 @@ +out vec4 FragColor; + +uniform sampler2D uTexMain; +uniform vec4 uColour; + +in vec4 aColour; +in vec2 aUv; +in vec3 aNorm; +in vec3 aCo; + +void main() +{ + vec3 diffuse = texture( uTexMain, aUv ).rgb; + FragColor = vec4(pow(diffuse,vec3(1.0)),1.0); +}