X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fstandard.vs;fp=shaders%2Fstandard.vs;h=0000000000000000000000000000000000000000;hb=aa4c26eae2208872824e0eb5b71bc05c16d43242;hp=679eae88deb12765d27388dd86520de08596535b;hpb=3e8fda9c7cbc50d1ae95195905c953bdeedf71b9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/standard.vs b/shaders/standard.vs deleted file mode 100644 index 679eae8..0000000 --- a/shaders/standard.vs +++ /dev/null @@ -1,28 +0,0 @@ -#include "vertex_standard.glsl" -#include "motion_vectors_vs.glsl" - -uniform mat4x3 uMdl; -uniform mat4 uPv; -uniform mat4 uPvmPrev; - -out vec4 aColour; -out vec2 aUv; -out vec3 aNorm; -out vec3 aCo; -out vec3 aWorldCo; - -void main() -{ - vec3 world_pos0 = uMdl * vec4( a_co, 1.0 ); - vec4 vproj0 = uPv * vec4( world_pos0, 1.0 ); - vec4 vproj1 = uPvmPrev * vec4( a_co, 1.0 ); - - vs_motion_out( vproj0, vproj1 ); - - gl_Position = vproj0; - aWorldCo = world_pos0; - aColour = a_colour; - aUv = a_uv; - aNorm = mat3(uMdl) * a_norm; - aCo = a_co; -}