X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fsky.h;h=09329f5aa8b1305196882faa08d72c6776412e99;hb=6d66c67945f84476d6ac75a0497007cc30bcf58c;hp=3ef9613fc5a81070c02d80288cf067d0429432fa;hpb=d8b8c566831e15ef061a66409e1219f44a82097a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/sky.h b/shaders/sky.h index 3ef9613..09329f5 100644 --- a/shaders/sky.h +++ b/shaders/sky.h @@ -23,14 +23,17 @@ static struct vg_shader _shader_sky = { "out vec2 aUv;\n" "out vec3 aNorm;\n" "out vec3 aCo;\n" +"out vec3 aWorldCo;\n" "\n" "void main()\n" "{\n" -" gl_Position = uPv * vec4( uMdl * vec4(a_co,1.0), 1.0 );\n" +" vec3 world_pos = uMdl * vec4(a_co,1.0);\n" +" gl_Position = uPv * vec4( world_pos, 1.0 );\n" " aColour = a_colour;\n" " aUv = a_uv;\n" " aNorm = mat3(uMdl) * a_norm;\n" " aCo = a_co;\n" +" aWorldCo = world_pos;\n" "}\n" ""}, .fs =