X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fscene_water_fast.h;h=84fc918c61493946fe36612c398b2de086f23f18;hb=b3ca3b7a45eec11c46eb19772e10021177665adb;hp=b4510c7e31292b0dcaf62556bd1b64c3bdb05778;hpb=0a33f65eecb5e75cddaefa08d3a5eb1a301d0479;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_water_fast.h b/shaders/scene_water_fast.h index b4510c7..84fc918 100644 --- a/shaders/scene_water_fast.h +++ b/shaders/scene_water_fast.h @@ -100,6 +100,8 @@ static struct vg_shader _shader_scene_water_fast = { " vec4 g_sunset_ambient;\n" " vec4 g_sun_colour;\n" " vec4 g_sun_dir;\n" +" vec4 g_board_0;\n" +" vec4 g_board_1;\n" "\n" " float g_water_fog;\n" " float g_time;\n" @@ -200,7 +202,7 @@ static struct vg_shader _shader_scene_water_fast = { " return ambient + (light_sun + sky_reflection) * shadow;\n" "}\n" "\n" -"#line 42 0 \n" +"#line 44 0 \n" "\n" "float world_depth_sample( vec3 pos )\n" "{\n" @@ -395,7 +397,8 @@ static struct vg_shader _shader_scene_water_fast = { "float compute_board_shadow()\n" "{\n" " // player shadow\n" -" float dist_to_player = max( 0.0, sdLine( aWorldCo, uBoard0, uBoard1 )-0.1 );\n" +" float dist_to_player = max( 0.0, sdLine( aWorldCo, g_board_0.xyz,\n" +" g_board_1.xyz )-0.1 );\n" " float player_shadow = max( 1.0-dist_to_player*2.7, 0.0 );\n" " player_shadow *= player_shadow*player_shadow*player_shadow;\n" "\n"