X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fscene_terrain.fs;h=6be11459126be8a36d848d2599d483142801726a;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=2bc265f1b3b7b2726e628193e7438a22e84d0e5c;hpb=409edea2cf6271956137918e4e0b4f1c2addf620;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_terrain.fs b/shaders/scene_terrain.fs index 2bc265f..6be1145 100644 --- a/shaders/scene_terrain.fs +++ b/shaders/scene_terrain.fs @@ -3,9 +3,8 @@ uniform sampler2D uTexGradients; uniform vec3 uCamera; uniform vec3 uSandColour; uniform vec2 uBlendOffset; -uniform vec3 uBoard0; -uniform vec3 uBoard1; +#include "light_clearskies_stddef.glsl" #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -46,6 +45,6 @@ void main() vfrag = vec3(0.5); } - vfrag = scene_do_lighting( vfrag, qnorm ); + vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); oColour = vec4(vfrag, 1.0); }