X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fscene_standard.h;h=e6d6e6f67c2ffbceca693801c413af7c431ee536;hb=0a33f65eecb5e75cddaefa08d3a5eb1a301d0479;hp=656498d402009bed3a5e4f8c2bda2392dda3a0b1;hpb=a1056ed8198f0f5be0e0f341da8bd49aa6c47198;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_standard.h b/shaders/scene_standard.h index 656498d..e6d6e6f 100644 --- a/shaders/scene_standard.h +++ b/shaders/scene_standard.h @@ -206,9 +206,8 @@ static struct vg_shader _shader_scene_standard = { "\n" "float world_water_depth( vec3 pos )\n" "{\n" -" vec2 depth_coord = (pos.xz - g_depth_bounds.xy) * g_depth_bounds.zw; \n" " float ref_depth = g_water_plane.y*g_water_plane.w;\n" -" return texture( g_world_depth, depth_coord ).g - ref_depth;\n" +" return world_depth_sample( pos ) - ref_depth;\n" "}\n" "\n" "float shadow_sample( vec3 vdir )\n"