X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fscene_standard.fs;h=9106e4a4558af480be7c506f929017da8daf0b3d;hb=be5e25dee2c54c2a22ca3bbb5bbe0eb6149343be;hp=0675bff71f2a85046e430cb7e1e9b3c3dcfcebb9;hpb=aa4c26eae2208872824e0eb5b71bc05c16d43242;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/scene_standard.fs b/shaders/scene_standard.fs index 0675bff..9106e4a 100644 --- a/shaders/scene_standard.fs +++ b/shaders/scene_standard.fs @@ -2,15 +2,8 @@ uniform sampler2D uTexGarbage; uniform sampler2D uTexMain; uniform vec3 uCamera; uniform vec4 uPlane; -uniform vec3 uBoard0; -uniform vec3 uBoard1; - -in vec2 aUv; -in vec4 aNorm; -in vec3 aCo; -in vec3 aWorldCo; -flat in ivec4 aLights; +#include "light_clearskies_stddef.glsl" #include "common_scene.glsl" #include "motion_vectors_fs.glsl" @@ -29,6 +22,6 @@ void main() vfrag = vec3(0.5); } - vfrag = scene_do_lighting( vfrag, qnorm ); + vfrag = scene_compute_lighting( vfrag, qnorm, aWorldCo ); oColour = vec4( vfrag, 1.0 ); }