X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=shaders%2Fcloud.vs;h=431afd05c28f3163ad0c42c9b373231d21b59758;hb=38e07d851915d4ea3d25eeb28a3ace78fb0d1c12;hp=9bac3463dbcfe65f2288d684f5b7e0d98ea94170;hpb=0310bab3c018e23f5516c3e3c3653b844a8106ed;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/cloud.vs b/shaders/cloud.vs index 9bac346..431afd0 100644 --- a/shaders/cloud.vs +++ b/shaders/cloud.vs @@ -1,6 +1,5 @@ layout (location=0) in vec4 a_co; -layout (location=1) in vec4 a_norm; -layout (location=2) in vec4 a_colour; +layout (location=1) in vec4 a_colour; #include "motion_vectors_vs.glsl" @@ -12,7 +11,6 @@ uniform vec2 uTime; uniform vec4 uTransform; out vec4 aColour; -out vec3 aNorm; out vec3 aWorldCo; out vec3 aCo; @@ -40,22 +38,20 @@ void main() vec3 center = vec3(0.5); - vec3 lco = mapP(mco-center); - mco = lco + center; + vec3 lco = mapP(mco); vec3 world_pos0 = uMdl * vec4( mco, 1.0 ); vec4 vproj0 = uPv * vec4( world_pos0, 1.0 ); vec4 vproj1 = uPvmPrev * vec4( mco, 1.0 ); float t = max(0.0,uTime.y); - float scaler = smoothstep(0.6,0.58,length(lco.xz*vec2(0.7,1.0))); + float scaler = smoothstep(0.6,0.58,length(lco.xz)); vs_motion_out( vproj0, vproj1 ); gl_Position = vproj0; - gl_PointSize = (8.0*uTransform.w*scaler) / (gl_Position.z + 0.01); + gl_PointSize = (9.0*uTransform.w*scaler) / (gl_Position.z + 0.01); aWorldCo = world_pos0; - aColour = a_colour*scaler*(0.3+a_co.y)+pow(1.0-a_co.y,16.0); + aColour = a_colour*scaler; aCo = mco; - aNorm = uNormMtx * a_norm.xyz; }