X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=rigidbody.h;h=aa8d4f8bc7a2b526766a6c57b5f1884f1d6623f1;hb=65de5fb65850b8eb282455d15ca7466b656c1ef8;hp=51c274c855603ca1428dc81fa21cc3b21ced4085;hpb=1684abeac1624edd566f5b7c8c132cac65fcb3ed;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index 51c274c..aa8d4f8 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -586,6 +586,44 @@ VG_STATIC int rb_manifold_apply_filtered( rb_ct *man, int len ) return k; } +/* + * Merge two contacts if they are within radius(r) of eachother + */ +VG_STATIC void rb_manifold_contact_weld( rb_ct *ci, rb_ct *cj, float r ) +{ + if( v3_dist2( ci->co, cj->co ) < r*r ) + { + cj->type = k_contact_type_disabled; + ci->p = (ci->p + cj->p) * 0.5f; + + v3_add( ci->co, cj->co, ci->co ); + v3_muls( ci->co, 0.5f, ci->co ); + + v3f delta; + v3_sub( ci->rba->co, ci->co, delta ); + + float c0 = v3_dot( ci->n, delta ), + c1 = v3_dot( cj->n, delta ); + + if( c0 < 0.0f || c1 < 0.0f ) + { + /* error */ + ci->type = k_contact_type_disabled; + } + else + { + v3f n; + v3_muls( ci->n, c0, n ); + v3_muladds( n, cj->n, c1, n ); + v3_normalize( n ); + v3_copy( n, ci->n ); + } + } +} + +/* + * + */ VG_STATIC void rb_manifold_filter_joint_edges( rb_ct *man, int len, float r ) { for( int i=0; itype != k_contact_type_edge ) continue; - - if( v3_dist2( ci->co, cj->co ) < r*r ) - { - cj->type = k_contact_type_disabled; - ci->p = (ci->p + cj->p) * 0.5f; - - v3_add( ci->co, cj->co, ci->co ); - v3_muls( ci->co, 0.5f, ci->co ); - - v3f delta; - v3_sub( ci->rba->co, ci->co, delta ); - - float c0 = v3_dot( ci->n, delta ), - c1 = v3_dot( cj->n, delta ); - - if( c0 < 0.0f || c1 < 0.0f ) - { - /* error */ - ci->type = k_contact_type_disabled; - } - else - { - v3f n; - v3_muls( ci->n, c0, n ); - v3_muladds( n, cj->n, c1, n ); - v3_normalize( n ); - v3_copy( n, ci->n ); - } - } + + rb_manifold_contact_weld( ci, cj, r ); } } } /* * Resolve overlapping pairs + * + * TODO: Remove? */ VG_STATIC void rb_manifold_filter_pairs( rb_ct *man, int len, float r ) { @@ -1173,6 +1186,13 @@ VG_STATIC int rb_sphere_triangle( rigidbody *rba, rigidbody *rbb, v3_sub( tri[1], tri[0], ac ); v3_cross( ac, ab, tn ); v3_copy( tn, ct->n ); + + if( v3_length2( ct->n ) <= 0.00001f ) + { + vg_error( "Zero area triangle!\n" ); + return 0; + } + v3_normalize( ct->n ); float d = sqrtf(d2);