X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=rigidbody.h;h=7f7187daf7aab46e9fc353032b956a42043f6cb5;hb=b4c9550f206c476bb38b0bb2855d35e6b31bee83;hp=32753d1099db7102eafa1fb0cfea84a2c714a53a;hpb=b0a4fb814d794157c55212191df200915ab99515;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/rigidbody.h b/rigidbody.h index 32753d1..7f7187d 100644 --- a/rigidbody.h +++ b/rigidbody.h @@ -184,9 +184,10 @@ static void rb_init( rigidbody *rb ) v3_muls( extent, 0.5f, extent ); /* local intertia tensor */ - float ex2 = 4.0f*extent[0]*extent[0], - ey2 = 4.0f*extent[1]*extent[1], - ez2 = 4.0f*extent[2]*extent[2]; + float scale = 4.0f; + float ex2 = scale*extent[0]*extent[0], + ey2 = scale*extent[1]*extent[1], + ez2 = scale*extent[2]*extent[2]; rb->I[0] = ((1.0f/12.0f) * mass * (ey2+ez2)); rb->I[1] = ((1.0f/12.0f) * mass * (ex2+ez2)); @@ -1347,9 +1348,8 @@ static int rb_scene_vs_box( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) return rb_box_vs_scene( rbb, rba, buf ); } -static int (*rb_jump_table[4][4])( rigidbody *rba, rigidbody *rbb, rb_ct *buf ) -= { - /* box */ /* Sphere */ /* Capsule */ /* Mesh */ +static int (*rb_jump_table[4][4])( rigidbody *rba, rigidbody *rbb, rb_ct *buf )= +{ /* box */ /* Sphere */ /* Capsule */ /* Mesh */ /*box */ { RB_MATRIX_ERROR, rb_box_vs_sphere, rb_box_vs_capsule, rb_box_vs_scene }, /*sphere */ { rb_sphere_vs_box, rb_sphere_vs_sphere, rb_sphere_vs_capsule, rb_sphere_vs_scene }, /*capsule*/ { rb_capsule_vs_box,rb_capsule_vs_sphere,rb_capsule_vs_capsule,RB_MATRIX_ERROR }, @@ -1682,6 +1682,8 @@ static void rb_rcv( rb_ct *ct, v3f rv, v3f da, v3f db ) /* * Apply regular and angular velocity impulses to objects involved in contact */ + +/* TODO REMOVEEE................... */ static void rb_standard_impulse( rb_ct *ct, v3f da, v3f db, v3f impulse ) { rigidbody *rba = ct->rba, @@ -1702,6 +1704,20 @@ static void rb_standard_impulse( rb_ct *ct, v3f da, v3f db, v3f impulse ) v3_add( rbb->w, wb, rbb->w ); } +/* ......... USE THIS */ +static void rb_linear_impulse( rigidbody *rb, v3f delta, v3f impulse ) +{ + /* linear */ + v3_muladds( rb->v, impulse, rb->inv_mass, rb->v ); + + /* Angular velocity */ + v3f wa; + v3_cross( delta, impulse, wa ); + + m3x3_mulv( rb->iIw, wa, wa ); + v3_add( rb->w, wa, rb->w ); +} + /* * One iteration to solve the contact constraint */ @@ -1792,7 +1808,7 @@ static int rb_angle_limit_force( rigidbody *rba, v3f va, static void rb_constraint_angle_limit( struct rb_angle_limit *limit ) { - + } static void rb_constraint_angle( rigidbody *rba, v3f va, @@ -1829,20 +1845,153 @@ static void rb_constraint_angle( rigidbody *rba, v3f va, } } -static void rb_relative_velocity( rigidbody *ra, v3f lca, - rigidbody *rb, v3f lcb, v3f rcv ) +static void draw_angle_limit( v3f c, v3f major, v3f minor, + float amin, float amax, float measured, + u32 colour ) +{ + float f = 0.05f; + v3f ay, ax; + v3_muls( major, f, ay ); + v3_muls( minor, f, ax ); + + for( int x=0; x<16; x++ ) + { + float t0 = (float)x / 16.0f, + t1 = (float)(x+1) / 16.0f, + a0 = vg_lerpf( amin, amax, t0 ), + a1 = vg_lerpf( amin, amax, t1 ); + + v3f p0, p1; + v3_muladds( c, ay, cosf(a0), p0 ); + v3_muladds( p0, ax, sinf(a0), p0 ); + v3_muladds( c, ay, cosf(a1), p1 ); + v3_muladds( p1, ax, sinf(a1), p1 ); + + vg_line( p0, p1, colour ); + + if( x == 0 ) + vg_line( c, p0, colour ); + if( x == 15 ) + vg_line( c, p1, colour ); + } + + v3f p2; + v3_muladds( c, ay, cosf(measured)*1.2f, p2 ); + v3_muladds( p2, ax, sinf(measured)*1.2f, p2 ); + vg_line( c, p2, colour ); +} + +static void rb_debug_constraint_limits( rigidbody *ra, rigidbody *rb, v3f lca, + v3f limits[2] ) +{ + v3f ax, ay, az, bx, by, bz; + m3x3_mulv( ra->to_world, (v3f){1.0f,0.0f,0.0f}, ax ); + m3x3_mulv( ra->to_world, (v3f){0.0f,1.0f,0.0f}, ay ); + m3x3_mulv( ra->to_world, (v3f){0.0f,0.0f,1.0f}, az ); + m3x3_mulv( rb->to_world, (v3f){1.0f,0.0f,0.0f}, bx ); + m3x3_mulv( rb->to_world, (v3f){0.0f,1.0f,0.0f}, by ); + m3x3_mulv( rb->to_world, (v3f){0.0f,0.0f,1.0f}, bz ); + + v2f px, py, pz; + px[0] = v3_dot( ay, by ); + px[1] = v3_dot( az, by ); + + py[0] = v3_dot( az, bz ); + py[1] = v3_dot( ax, bz ); + + pz[0] = v3_dot( ax, bx ); + pz[1] = v3_dot( ay, bx ); + + float r0 = atan2f( px[1], px[0] ), + r1 = atan2f( py[1], py[0] ), + r2 = atan2f( pz[1], pz[0] ); + + v3f c; + m4x3_mulv( ra->to_world, lca, c ); + draw_angle_limit( c, ay, az, limits[0][0], limits[1][0], r0, 0xff0000ff ); + draw_angle_limit( c, az, ax, limits[0][1], limits[1][1], r1, 0xff00ff00 ); + draw_angle_limit( c, ax, ay, limits[0][2], limits[1][2], r2, 0xffff0000 ); +} + +static void rb_limit_cure( rigidbody *ra, rigidbody *rb, v3f axis, float d ) +{ + if( d != 0.0f ) + { + float avx = v3_dot( ra->w, axis ) - v3_dot( rb->w, axis ); + float joint_mass = rb->inv_mass + ra->inv_mass; + joint_mass = 1.0f/joint_mass; + + float bias = (0.04f * k_rb_rate) * d, + lambda = -(avx + bias) * joint_mass; + + /* Angular velocity */ + v3f wa, wb; + v3_muls( axis, lambda * ra->inv_mass, wa ); + v3_muls( axis, -lambda * rb->inv_mass, wb ); + + v3_add( ra->w, wa, ra->w ); + v3_add( rb->w, wb, rb->w ); + } +} + +static void rb_constraint_limits( rigidbody *ra, v3f lca, + rigidbody *rb, v3f lcb, v3f limits[2] ) { + /* TODO: Code dupe remover */ + v3f ax, ay, az, bx, by, bz; + m3x3_mulv( ra->to_world, (v3f){1.0f,0.0f,0.0f}, ax ); + m3x3_mulv( ra->to_world, (v3f){0.0f,1.0f,0.0f}, ay ); + m3x3_mulv( ra->to_world, (v3f){0.0f,0.0f,1.0f}, az ); + m3x3_mulv( rb->to_world, (v3f){1.0f,0.0f,0.0f}, bx ); + m3x3_mulv( rb->to_world, (v3f){0.0f,1.0f,0.0f}, by ); + m3x3_mulv( rb->to_world, (v3f){0.0f,0.0f,1.0f}, bz ); + + v2f px, py, pz; + px[0] = v3_dot( ay, by ); + px[1] = v3_dot( az, by ); + + py[0] = v3_dot( az, bz ); + py[1] = v3_dot( ax, bz ); + + pz[0] = v3_dot( ax, bx ); + pz[1] = v3_dot( ay, bx ); + + float r0 = atan2f( px[1], px[0] ), + r1 = atan2f( py[1], py[0] ), + r2 = atan2f( pz[1], pz[0] ); + + /* calculate angle deltas */ + float dx = 0.0f, dy = 0.0f, dz = 0.0f; + + if( r0 < limits[0][0] ) dx = limits[0][0] - r0; + if( r0 > limits[1][0] ) dx = limits[1][0] - r0; + if( r1 < limits[0][1] ) dy = limits[0][1] - r1; + if( r1 > limits[1][1] ) dy = limits[1][1] - r1; + if( r2 < limits[0][2] ) dz = limits[0][2] - r2; + if( r2 > limits[1][2] ) dz = limits[1][2] - r2; + v3f wca, wcb; m3x3_mulv( ra->to_world, lca, wca ); m3x3_mulv( rb->to_world, lcb, wcb ); - v3_sub( ra->v, rb->v, rcv ); + rb_limit_cure( ra, rb, ax, dx ); + rb_limit_cure( ra, rb, ay, dy ); + rb_limit_cure( ra, rb, az, dz ); +} - v3f rcv_Ra, rcv_Rb; - v3_cross( ra->w, wca, rcv_Ra ); - v3_cross( rb->w, wcb, rcv_Rb ); - v3_add( rcv_Ra, rcv, rcv ); - v3_sub( rcv, rcv_Rb, rcv ); +static void rb_debug_constraint_position( rigidbody *ra, v3f lca, + rigidbody *rb, v3f lcb ) +{ + v3f wca, wcb; + m3x3_mulv( ra->to_world, lca, wca ); + m3x3_mulv( rb->to_world, lcb, wcb ); + + v3f p0, p1; + v3_add( wca, ra->co, p0 ); + v3_add( wcb, rb->co, p1 ); + vg_line_pt3( p0, 0.005f, 0xffffff00 ); + vg_line_pt3( p1, 0.005f, 0xffffff00 ); + vg_line( p0, p1, 0xffffff00 ); } static void rb_constraint_position( rigidbody *ra, v3f lca, @@ -1853,14 +2002,6 @@ static void rb_constraint_position( rigidbody *ra, v3f lca, m3x3_mulv( ra->to_world, lca, wca ); m3x3_mulv( rb->to_world, lcb, wcb ); - v3f delta; - v3_add( wcb, rb->co, delta ); - v3_sub( delta, wca, delta ); - v3_sub( delta, ra->co, delta ); - - v3_muladds( ra->co, delta, 0.5f, ra->co ); - v3_muladds( rb->co, delta, -0.5f, rb->co ); - v3f rcv; v3_sub( ra->v, rb->v, rcv ); @@ -1870,41 +2011,47 @@ static void rb_constraint_position( rigidbody *ra, v3f lca, v3_add( rcv_Ra, rcv, rcv ); v3_sub( rcv, rcv_Rb, rcv ); - float nm = 0.5f/(rb->inv_mass + ra->inv_mass); + v3f delta; + v3f p0, p1; + v3_add( wca, ra->co, p0 ); + v3_add( wcb, rb->co, p1 ); + v3_sub( p1, p0, delta ); - float mass_a = 1.0f/ra->inv_mass, - mass_b = 1.0f/rb->inv_mass, - total_mass = mass_a+mass_b; - - v3f impulse; - v3_muls( rcv, 1.0f, impulse ); - v3_muladds( rb->v, impulse, mass_b/total_mass, rb->v ); - v3_cross( wcb, impulse, impulse ); - v3_add( impulse, rb->w, rb->w ); + float dist2 = v3_length2( delta ); - v3_muls( rcv, -1.0f, impulse ); - v3_muladds( ra->v, impulse, mass_a/total_mass, ra->v ); - v3_cross( wca, impulse, impulse ); - v3_add( impulse, ra->w, ra->w ); + if( dist2 > 0.00001f ) + { + float dist = sqrtf(dist2); + v3_muls( delta, 1.0f/dist, delta ); -#if 0 - /* - * this could be used for spring joints - * its not good for position constraint - */ - v3f impulse; - v3_muls( delta, 0.5f*spring, impulse ); + float joint_mass = rb->inv_mass + ra->inv_mass; - v3_add( impulse, ra->v, ra->v ); - v3_cross( wca, impulse, impulse ); - v3_add( impulse, ra->w, ra->w ); + v3f raCn, rbCn, raCt, rbCt; + v3_cross( wca, delta, raCn ); + v3_cross( wcb, delta, rbCn ); + + /* orient inverse inertia tensors */ + v3f raCnI, rbCnI; + m3x3_mulv( ra->iIw, raCn, raCnI ); + m3x3_mulv( rb->iIw, rbCn, rbCnI ); + joint_mass += v3_dot( raCn, raCnI ); + joint_mass += v3_dot( rbCn, rbCnI ); + joint_mass = 1.0f/joint_mass; - v3_muls( delta, -0.5f*spring, impulse ); + float vd = v3_dot( rcv, delta ), + bias = -(0.08f * k_rb_rate) * dist, + lambda = -(vd + bias) * joint_mass; - v3_add( impulse, rb->v, rb->v ); - v3_cross( wcb, impulse, impulse ); - v3_add( impulse, rb->w, rb->w ); -#endif + v3f impulse; + v3_muls( delta, lambda, impulse ); + rb_linear_impulse( ra, wca, impulse ); + v3_muls( delta, -lambda, impulse ); + rb_linear_impulse( rb, wcb, impulse ); + + /* 'fake' snap */ + v3_muladds( ra->co, delta, dist * 0.01f, ra->co ); + v3_muladds( rb->co, delta, -dist * 0.01f, rb->co ); + } } static void debug_sphere( m4x3f m, float radius, u32 colour )