X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=render.h;fp=render.h;h=b6633943b68df2def3f51499fced0dfbf8885278;hb=1f7014d965883820f984877b8ca15c1e439cf9cf;hp=41aeef241ef529b7bc33522f8cb1dea880b3d067;hpb=a99e5f5d5c16a3e865796a96ad648e3c570d32ac;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/render.h b/render.h index 41aeef2..b663394 100644 --- a/render.h +++ b/render.h @@ -16,6 +16,9 @@ #include "shaders/vblend.h" #endif +#define WORKSHOP_PREVIEW_WIDTH 504 +#define WORKSHOP_PREVIEW_HEIGHT 336 + VG_STATIC void render_water_texture( world_instance *world, camera *cam, int layer_depth ); VG_STATIC void render_water_surface( world_instance *world, camera *cam ); @@ -181,7 +184,7 @@ framebuffers[] = "workshop_preview", .link = &gpipeline.fb_workshop_preview, .resolution_div = 0, - .fixed_w = 504, .fixed_h = 336, + .fixed_w = WORKSHOP_PREVIEW_WIDTH, .fixed_h = WORKSHOP_PREVIEW_HEIGHT, .attachments = { {