X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_skate.c;h=7029edc774f1fe9b6bdb722d7b0a31141d45a86f;hb=b4a83d4fcab39bee5a8cd6e8e6eec06314864e5b;hp=fc10b7341fc0487cff6ba9b68ddde5f87efff120;hpb=469722649507c5df7547afa6feccce04ed5c716f;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.c b/player_skate.c index fc10b73..7029edc 100644 --- a/player_skate.c +++ b/player_skate.c @@ -124,15 +124,15 @@ VG_STATIC int skate_grind_scansq( player_instance *player, v3_normalize( support_axis ); while( bh_next( world->geo_bh, &it, box, &idx ) ){ - u32 *ptri = &world->scene_geo->arrindices[ idx*3 ]; + u32 *ptri = &world->scene_geo.arrindices[ idx*3 ]; v3f tri[3]; struct world_surface *surf = world_tri_index_surface(world,ptri[0]); - if( !(surf->info.flags & k_material_flag_skate_surface) ) + if( !(surf->info.flags & k_material_flag_grindable) ) continue; for( int j=0; j<3; j++ ) - v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] ); + v3_copy( world->scene_geo.arrvertices[ptri[j]].co, tri[j] ); for( int j=0; j<3; j++ ){ int i0 = j, @@ -519,7 +519,7 @@ void player__approximate_best_trajectory( player_instance *player ) v3_copy( co, inf->log[ inf->log_length ++ ] ); v3_copy( n, inf->n ); - u32 *tri = &trace_world->scene_geo->arrindices[ idx*3 ]; + u32 *tri = &trace_world->scene_geo.arrindices[ idx*3 ]; struct world_surface *surf = world_tri_index_surface( trace_world, tri[0] ); @@ -532,11 +532,13 @@ void player__approximate_best_trajectory( player_instance *player ) inf->score = -v3_dot( ve, inf->n ); inf->land_dist = t + k_trace_delta * t1; - /* Bias prediction towords ramps */ - if( !(surf->info.flags & k_material_flag_skate_surface) ) + if( !(surf->info.flags & k_material_flag_skate_target) ) inf->score *= 10.0f; + if( surf->info.flags & k_material_flag_boundary ) + s->possible_jump_count --; + break; } @@ -1161,7 +1163,7 @@ VG_STATIC void player__skate_post_update( player_instance *player ) jump_info *jump = &s->possible_jumps[i]; if( jump->log_length == 0 ){ - vg_fatal_exit_loop( "assert: jump->log_length == 0\n" ); + vg_fatal_error( "assert: jump->log_length == 0\n" ); } for( int j=0; jlog_length - 1; j ++ ){ @@ -1402,11 +1404,11 @@ int skate_compute_surface_alignment( player_instance *player, if( idx != -1 ) { - u32 *tri = &world->scene_geo->arrindices[ idx * 3 ]; + u32 *tri = &world->scene_geo.arrindices[ idx * 3 ]; v3f verts[3]; for( int j=0; j<3; j++ ) - v3_copy( world->scene_geo->arrvertices[ tri[j] ].co, verts[j] ); + v3_copy( world->scene_geo.arrvertices[ tri[j] ].co, verts[j] ); v3f vert0, vert1, n; v3_sub( verts[1], verts[0], vert0 ); @@ -1949,7 +1951,7 @@ VG_STATIC enum skate_activity skate_availible_grind( player_instance *player ) struct player_skate *s = &player->_skate; if( s->grind_cooldown > 100 ){ - vg_fatal_exit_loop( "wth!\n" ); + vg_fatal_error( "wth!\n" ); } /* debounces this state manager a little bit */ @@ -2955,15 +2957,20 @@ VG_STATIC void player__skate_animate( player_instance *player, q_mul( kf_board->q, qtrick, kf_board->q ); q_normalize( kf_board->q ); + struct player_board *board = player->playerboard; /* foot weight distribution */ if( s->blend_weight > 0.0f ){ - kf_foot_l->co[2] += s->blend_weight * 0.2f; - kf_foot_r->co[2] += s->blend_weight * 0.1f; + kf_foot_l->co[2] = + vg_lerpf( kf_foot_l->co[2], + board->truck_positions[k_board_truck_back][2]+0.3f, + 0.5f*s->blend_weight ); } else{ - kf_foot_r->co[2] += s->blend_weight * 0.3f; - kf_foot_l->co[2] += s->blend_weight * 0.1f; + kf_foot_r->co[2] = + vg_lerpf( kf_foot_r->co[2], + board->truck_positions[k_board_truck_front][2]-0.3f, + -0.5f*s->blend_weight ); } float slapm = vg_maxf( 1.0f-v3_length2( s->state.trick_vel ), 0.0f );