X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_replay.h;h=42d9bf71d768f731964e6195615647acf6e4ecfc;hb=refs%2Fheads%2Frigidbody;hp=73bbb222585a30e97458ef566ca34964e755eff1;hpb=09fc72b08113fa157a3abb2ded6086babedd10cf;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_replay.h b/player_replay.h index 73bbb22..42d9bf7 100644 --- a/player_replay.h +++ b/player_replay.h @@ -19,54 +19,60 @@ struct replay_buffer { f64 cursor; }; -struct replay_frame { - player_pose pose; +enum replay_framedata{ + k_replay_framedata_animator, + k_replay_framedata_gamestate, + k_replay_framedata_internal_gamestate, + k_replay_framedata_sfx, + k_replay_framedata_glider, + k_replay_framedata_rows +}; +struct replay_frame { v3f cam_pos, cam_angles; f32 cam_fov; f64 time; replay_frame *l, *r; - u32 subsystem_gamestate_size, - sfx_count; + enum player_subsystem system; + u16 total_size; + u16 data_table[k_replay_framedata_rows][2]; }; struct replay_gamestate { - enum player_subsystem system; - rigidbody rb; + rigidbody rb, glider_rb; /* TODO: these don't need to be saved with their + full matrices */ v3f angles; - struct player_cam_controller cam_control; +}; -#if 0 - union { - struct player_skate_state skate; - struct player_walk_state walk; - struct player_ragdoll ragdoll; - }; -#endif +/* we save this per-anim-frame. if there glider is existing in any state */ +struct replay_glider_data { + bool have_glider, glider_orphan; + f32 t; + v3f co; + v4f q; }; struct replay_sfx { u32 none; }; -VG_STATIC replay_frame *replay_newframe( replay_buffer *replay, - u32 gamestate_count, u32 sfx_count ); -VG_STATIC void replay_seek( replay_buffer *replay, f64 t ); - -replay_gamestate *replay_frame_gamestate( replay_frame *frame ); -void *replay_gamestate_subsystem_data( replay_gamestate *gs ); -replay_sfx *replay_frame_sfx( replay_frame *frame, u32 index ); -VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); -VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ); -VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ); -VG_STATIC f32 replay_subframe_time( replay_buffer *replay ); -VG_STATIC void replay_clear( replay_buffer *replay ); - -VG_STATIC void skaterift_replay_pre_update(void); -VG_STATIC void skaterift_replay_imgui(void); -VG_STATIC void skaterift_replay_debug_info(void); +static int replay_seek( replay_buffer *replay, f64 t ); + +static replay_frame *replay_find_recent_stateframe( replay_buffer *replay ); +static void replay_get_camera( replay_buffer *replay, camera *cam ); +static void replay_get_frame_camera( replay_frame *frame, camera *cam ); +static f32 replay_subframe_time( replay_buffer *replay ); +static void replay_clear( replay_buffer *replay ); +static void * +replay_frame_data( replay_frame *frame, enum replay_framedata type ); + +static void skaterift_replay_pre_update(void); +static void skaterift_replay_imgui(void); +static void skaterift_replay_debug_info(void); +static void skaterift_record_frame( replay_buffer *replay, + int force_gamestate ); #endif /* PLAYER_REPLAY_H */