X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_render.h;h=5a11bea841d77d47c2483b5c53c0995b1baa7bdd;hb=4b8fc63f926737ca0593a4e471550f9f4995c538;hp=f33e2db6f76faa189d3b444c974535283cb57bd7;hpb=f1fe55f957a3dbdb6ca20a696f0c1171e2d5e7ca;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.h b/player_render.h index f33e2db..5a11bea 100644 --- a/player_render.h +++ b/player_render.h @@ -57,10 +57,6 @@ struct player_board{ board; }; -struct board_pose { - f32 lean; -}; - struct player_model{ struct dynamic_model_1texture mdl; }; @@ -83,7 +79,7 @@ VG_STATIC void player_model_unload( struct player_model *board ); VG_STATIC void render_board( camera *cam, world_instance *world, struct player_board *board, m4x3f root, - struct board_pose *pose, + struct player_board_pose *pose, enum board_shader shader ); VG_STATIC void render_playermodel( camera *cam, world_instance *world,