X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_render.c;h=b0f35e1d81151f0bb7e50bb9a09eb82bc06898c9;hb=f7c3600e850cc57df80d70c1862cf554c0cf4502;hp=13e4ada179505ce5f72ef8b35c267e9be6a8408a;hpb=e913a28dff24a331d0ecf3f0600d23a46ce0f307;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index 13e4ada..b0f35e1 100644 --- a/player_render.c +++ b/player_render.c @@ -299,7 +299,8 @@ static void render_board( camera *cam, world_instance *world, struct player_board_pose *pose, enum board_shader shader ) { - if( !board ) return; + if( !board ) + board = &localplayer.fallback_board; /* TODO: * adding depth compare to this shader