X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_render.c;h=a37e74e2128b9e67d92664d793758f65193d96fa;hb=b405845ac2cc8eb8e227eb5785f48f5dde9b0f26;hp=3f72657b1d8ed87c89bfce9504f88a0100d90774;hpb=3749ad2919d75b87c73deb2e8fe7e505cbdcf739;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_render.c b/player_render.c index 3f72657..a37e74e 100644 --- a/player_render.c +++ b/player_render.c @@ -12,6 +12,7 @@ #include "shaders/model_character_view.h" #include "shaders/model_board_view.h" #include "shaders/model_entity.h" +#include "shaders/model_board_view.h" static void player_avatar_load( struct player_avatar *av, const char *path ){ mdl_open( &av->meta, path, vg_mem.rtmemory ); @@ -285,6 +286,10 @@ static void render_board( camera *cam, world_instance *world, { if( !board ) return; + /* TODO: + * adding depth compare to this shader + */ + v3f inverse; glActiveTexture( GL_TEXTURE0 );