X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_remote.h;h=2d3250c5b0298d439ffcbdb09fd202f41ce823b2;hb=HEAD;hp=5ba0105277bacf456073da567a08c6b6b32be2f1;hpb=15c0b8cb57ed5d10814103eaa0b5c06e8ae117e4;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.h b/player_remote.h index 5ba0105..2d3250c 100644 --- a/player_remote.h +++ b/player_remote.h @@ -1,13 +1,21 @@ -#ifndef PLAYER_REMOTE_H -#define PLAYER_REMOTE_H - +#pragma once #include "player.h" #include "network.h" #include "network_common.h" +#include "player_render.h" +#include "player_effects.h" +#include "player_api.h" + +#include "player_skate.h" +#include "player_walk.h" +#include "player_dead.h" +#include "player_basic_info.h" +#include "player_glide.h" #define NETWORK_SFX_QUEUE_LENGTH 12 -struct { +struct global_netplayers +{ struct network_player { int active, isfriend, isblocked; u64 steamid; @@ -23,6 +31,8 @@ struct { char username[ NETWORK_USERNAME_MAX ]; char items[k_netmsg_playeritem_max][ADDON_UID_MAX]; char chat[ NETWORK_MAX_CHAT ]; + char region[ NETWORK_REGION_MAX ]; + u32 region_flags; f64 chat_time; /* ui */ @@ -31,6 +41,9 @@ struct { u32 down_bytes; f32 down_kbs; + + struct player_effects_data effect_data; + bool render_glider; } list[ NETWORK_MAX_PLAYERS ]; @@ -41,7 +54,7 @@ struct { f64 timestamp; enum player_subsystem subsystem; - u8 instance_id; + u8 flags; u16 boundary_hash; union interp_animdata { @@ -53,6 +66,8 @@ struct { struct player_basic_info_animator __basic; } data; + + struct remote_glider_animator data_glider; } frames[ NETWORK_BUFFERFRAMES ]; @@ -62,7 +77,8 @@ struct { struct net_sfx sfx_queue[ NETWORK_SFX_QUEUE_LENGTH ]; - m4x3f *final_mtx; + m4x3f *final_mtx, + *glider_mtx; struct player_board_pose board_poses[ NETWORK_MAX_PLAYERS ]; u32 up_bytes; @@ -73,14 +89,20 @@ struct { char chat_buffer[ NETWORK_MAX_CHAT ], chat_message[ NETWORK_MAX_CHAT ]; f64 chat_time; } -static netplayers; - -static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ); -static void remote_player_debug_update(void); -static void remote_player_send_playerframe(void); -static void animate_remote_player( u32 index ); -static void render_remote_players( world_instance *world, camera *cam ); -static void relink_all_remote_player_worlds(void); -static void player_remote_update_friendflags( struct network_player *remote ); - -#endif /* PLAYER_REMOTE_H */ +extern netplayers; + +void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ); +void remote_player_debug_update(void); +void remote_player_send_playerframe(void); +void animate_remote_player( u32 index ); +void animate_remote_players(void); +void render_remote_players( world_instance *world, vg_camera *cam ); +void relink_all_remote_player_worlds(void); +void player_remote_update_friendflags( struct network_player *remote ); +void remote_players_init(void); +void remote_sfx_pre_update(void); +void remote_player_network_imgui( m4x4f pv ); +void remote_players_imgui_world( world_instance *world, m4x4f pv, + f32 max_dist, int geo_cull ); +void remote_players_imgui_lobby(void); +void remote_players_chat_imgui(void);