X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_remote.c;h=43c56079cd436123f39f638e8f4706aa7e6581f4;hb=HEAD;hp=c816a26d48ade3b307de9b94c1480f3992a085f9;hpb=01154bc01a470dc1ccfe8c05fe6b56857a08cca9;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_remote.c b/player_remote.c deleted file mode 100644 index c816a26..0000000 --- a/player_remote.c +++ /dev/null @@ -1,840 +0,0 @@ -#include "player_remote.h" -#include "skeleton.h" -#include "player_render.h" -#include "network_common.h" -#include "addon.h" -#include "font.h" -#include "gui.h" - -static i32 k_show_own_name = 0; - -static void player_remote_clear( struct network_player *player ){ - addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot ); - addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); - - memset( player, 0, sizeof(*player) ); - strcpy( player->username, "unknown" ); - player->subsystem = k_player_subsystem_invalid; -} - -/* - * re-attatches addon_reg pointers on the remote client if we have the same - * world loaded. - */ -static void relink_remote_player_worlds( u32 client_id ){ - struct network_player *player = &netplayers.list[client_id]; - - addon_alias q[2]; - addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q[0] ); - addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q[1] ); - - /* - * currently in 10.23, the hub world will always be the same. - * this might but probably wont change in the future - */ - for( u32 i=0; iworld_match[i] = 0; - - if( reg ){ - if( addon_alias_eq( &q[i], &world_static.instance_addons[i]->alias ) ) - player->world_match[i] = 1; - } - } -} - -/* - * re-attatches addon_reg pointers on the remote client if we have the mod - * installed locally. - * - * Run if local worlds change - */ -static void relink_all_remote_player_worlds(void){ - for( u32 i=0; iactive ) - relink_remote_player_worlds(i); - } -} - -static void player_remote_update_friendflags( struct network_player *remote ){ - ISteamFriends *hSteamFriends = SteamAPI_SteamFriends(); - remote->isfriend = SteamAPI_ISteamFriends_HasFriend( hSteamFriends, - remote->steamid, k_EFriendFlagImmediate ); - remote->isblocked = SteamAPI_ISteamFriends_HasFriend( hSteamFriends, - remote->steamid, k_EFriendFlagBlocked ); -} - -static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){ - netmsg_blank *tmp = msg->m_pData; - - if( tmp->inetmsg_id == k_inetmsg_playerjoin ){ - netmsg_playerjoin *playerjoin = msg->m_pData; - if( !packet_minsize( msg, sizeof(*playerjoin) )) return; - - if( playerjoin->index < vg_list_size(netplayers.list) ){ - struct network_player *player = &netplayers.list[ playerjoin->index ]; - player_remote_clear( player ); - player->active = 1; - player->steamid = playerjoin->steamid; - player_remote_update_friendflags( player ); - - /* TODO: interpret the uids */ - player->board_view_slot = 0; - player->playermodel_view_slot = 0; - - struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index]; - buf->t = -99999999.9; - for( u32 i=0; iframes); i ++ ){ - buf->frames[i].active = 0; - } - - vg_info( "#%u joined friend: %d, blocked: %d\n", - playerjoin->index, player->isfriend, player->isblocked ); - } - else { - vg_error( "inetmsg_playerjoin: player index out of range\n" ); - } - } - else if( tmp->inetmsg_id == k_inetmsg_playerleave ){ - netmsg_playerleave *playerleave = msg->m_pData; - if( !packet_minsize( msg, sizeof(*playerleave) )) return; - - if( playerleave->index < vg_list_size(netplayers.list) ){ - struct network_player *player = &netplayers.list[ playerleave->index ]; - player_remote_clear( player ); - player->active = 0; - vg_info( "player leave (%d)\n", playerleave->index ); - } - else { - vg_error( "inetmsg_playerleave: player index out of range\n" ); - } - } - else if( tmp->inetmsg_id == k_inetmsg_playerusername ){ - netmsg_playerusername *update = msg->m_pData; - if( !packet_minsize( msg, sizeof(*update) )) return; - - if( update->index < vg_list_size(netplayers.list) ){ - struct network_player *player = &netplayers.list[ update->index ]; - - network_msgstring( update->name, msg->m_cbSize, sizeof(*update), - player->username, sizeof(player->username) ); - - vg_info( "#%u changed username to: %s\n", - update->index, player->username ); - } - else { - vg_error( "inetmsg_playerleave: player index out of range\n" ); - } - } - else if( tmp->inetmsg_id == k_inetmsg_playerframe ){ - u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe); - - if( datasize > sizeof(union interp_animdata) ){ - vg_error( "Player frame data exceeds animdata size\n" ); - return; - } - - netmsg_playerframe *frame = msg->m_pData; - if( frame->client >= vg_list_size(netplayers.list) ){ - vg_error( "inetmsg_playerframe: player index out of range\n" ); - return; - } - - if( frame->subsystem >= k_player_subsystem_max ){ - vg_error( "inetmsg_playerframe: subsystem out of range\n" ); - return; - } - - struct interp_buffer *ib = &netplayers.interp_data[ frame->client ]; - struct interp_frame *dest = NULL; - - f64 min_time = INFINITY; - for( u32 i=0; iframes); i++ ){ - struct interp_frame *ifr = &ib->frames[i]; - - if( !ifr->active ){ - dest = ifr; - break; - } - - if( ifr->timestamp < min_time ){ - min_time = ifr->timestamp; - dest = ifr; - } - } - - dest->active = 1; - dest->subsystem = frame->subsystem; - dest->instance_id = frame->instance_id; - - bitpack_ctx ctx = { - .mode = k_bitpack_decompress, - .buffer = frame->animdata, - .buffer_len = datasize, - .bytes = 0, - }; - - - /* sfx - * -------------------------------------------------------------*/ - - for( u32 i=0; isound_effects; i ++ ){ - struct net_sfx sfx; - net_sfx_exchange( &ctx, &sfx ); - - f64 t = (frame->timestamp - NETWORK_FRAMERATE) + - (sfx.subframe*NETWORK_FRAMERATE); - - f32 remaining = t - ib->t; - - if( remaining <= 0.0f ) - net_sfx_play( &sfx ); - else{ - struct net_sfx *dst = NULL; - - for( u32 j=0; jsystem == k_player_subsystem_invalid ){ - dst = sj; - break; - } - - if( sj->priority < sfx.priority ) - dst = sj; - } - - *dst = sfx; - dst->subframe = remaining; - } - } - - /* animation - * -------------------------------------------------------------*/ - - dest->timestamp = frame->timestamp; - dest->boundary_hash = frame->boundary_hash; - - struct network_player *player = &netplayers.list[ frame->client ]; - struct player_subsystem_interface *sys = - player_subsystems[ frame->subsystem ]; - - if( sys->network_animator_exchange ){ - memset( &dest->data, 0, sys->animator_size ); - sys->network_animator_exchange( &ctx, &dest->data ); - } - else { - bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); - } - - player->subsystem = frame->subsystem; - player->down_bytes += msg->m_cbSize; - } - else if( tmp->inetmsg_id == k_inetmsg_playeritem ){ - netmsg_playeritem *item = msg->m_pData; - if( !packet_minsize( msg, sizeof(*item)+1 )) return; - - if( item->client >= vg_list_size(netplayers.list) ){ - vg_error( "inetmsg_playerframe: player index out of range\n" ); - return; - } - - if( item->type_index >= k_netmsg_playeritem_max ){ - vg_warn( "Client #%d invalid equip type %u\n", - (i32)item->client, (u32)item->type_index ); - return; - } - - vg_info( "Client #%d equiped: [%s] %s\n", - item->client, - (const char *[]){[k_netmsg_playeritem_board]="board", - [k_netmsg_playeritem_player]="player", - [k_netmsg_playeritem_world0]="world0", - [k_netmsg_playeritem_world1]="world1" - }[item->type_index], item->uid ); - - struct network_player *player = &netplayers.list[ item->client ]; - char *uid = player->items[ item->type_index ]; - - network_msgstring( item->uid, msg->m_cbSize, sizeof(*item), - uid, ADDON_UID_MAX ); - - if( item->type_index == k_netmsg_playeritem_board ){ - addon_cache_unwatch( k_addon_type_board, player->board_view_slot ); - player->board_view_slot = - addon_cache_create_viewer_from_uid( k_addon_type_board, uid ); - } - else if( item->type_index == k_netmsg_playeritem_player ){ - addon_cache_unwatch( k_addon_type_player, - player->playermodel_view_slot ); - player->playermodel_view_slot = - addon_cache_create_viewer_from_uid( k_addon_type_player, uid ); - } - else if( (item->type_index == k_netmsg_playeritem_world0) || - (item->type_index == k_netmsg_playeritem_world1) ){ - relink_remote_player_worlds( item->client ); - } - } -} - -/* - * Write localplayer pose to network - */ -static void remote_player_send_playerframe(void){ - u8 sysid = localplayer.subsystem; - if( sysid >= k_player_subsystem_max ) return; - - struct player_subsystem_interface *sys = player_subsystems[sysid]; - - if( sys->animator_size ){ - u32 max_buf_size = sys->animator_size + sizeof(localplayer.sfx_buffer), - base_size = sizeof(struct netmsg_playerframe), - max_packet = base_size + max_buf_size; - - netmsg_playerframe *frame = alloca( max_packet ); - frame->inetmsg_id = k_inetmsg_playerframe; - frame->client = 0xff; - frame->subsystem = localplayer.subsystem; - frame->instance_id = world_static.active_instance; - - bitpack_ctx ctx = { - .mode = k_bitpack_compress, - .buffer = frame->animdata, - .buffer_len = max_buf_size, - .bytes = 0 - }; - - /* sfx - * ---------------------------------------------*/ - - frame->sound_effects = localplayer.sfx_buffer_count; - for( u32 i=0; itimestamp = vg.time_real; - frame->boundary_hash = localplayer.boundary_hash; - if( sys->network_animator_exchange ) - sys->network_animator_exchange( &ctx, sys->animator_data ); - else - bitpack_bytes( &ctx, sys->animator_size, sys->animator_data ); - - u32 wire_size = base_size + ctx.bytes; - netplayers.up_bytes += wire_size; - - SteamAPI_ISteamNetworkingSockets_SendMessageToConnection( - hSteamNetworkingSockets, network_client.remote, - frame, wire_size, - k_nSteamNetworkingSend_Unreliable, NULL ); - } -} - -/* - * Updates network traffic stats - */ -static void remote_player_debug_update(void){ - if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){ - netplayers.last_data_measurement = vg.time_real; - u32 total_down = 0; - - for( u32 i=0; iactive ){ - total_down += player->down_bytes; - player->down_kbs = ((f32)player->down_bytes)/1024.0f; - player->down_bytes = 0; - } - } - - netplayers.down_kbs = ((f32)total_down)/1024.0f; - netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f; - netplayers.up_bytes = 0; - } -} - -/* - * Debugging information - */ -static void remote_player_network_imgui( m4x4f pv ){ - if( !network_client.network_info ) - return; - - ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 }; - ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 ); - - char buf[512]; - const char *netstatus = "PROGRAMMING ERROR"; - - struct { enum ESteamNetworkingConnectionState state; const char *str; } - states[] = { - { k_ESteamNetworkingConnectionState_None, "None" }, - { k_ESteamNetworkingConnectionState_Connecting, - (const char *[]){"Connecting -", - "Connecting /", - "Connecting |", - "Connecting \\", - }[(u32)(vg.time_real/0.25) & 0x3 ] }, - { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" }, - { k_ESteamNetworkingConnectionState_Connected, "Connected" }, - { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" }, - { k_ESteamNetworkingConnectionState_ProblemDetectedLocally, - "Problem Detected Locally" }, - { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" }, - { k_ESteamNetworkingConnectionState_Linger, "Linger" }, - { k_ESteamNetworkingConnectionState_Dead, "Dead" } - }; - for( u32 i=0; iactive ){ - const char *sysname = "invalid"; - - if( player->subsystem < k_player_subsystem_max ){ - sysname = player_subsystems[ player->subsystem ]->name; - } - snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs", - i, player->username, sysname, player->down_kbs ); - ui_info( panel, buf ); - } - } - } - else { - ui_info( panel, "offline" ); - } -} - -/* - * write the remote players final_mtx - */ -static void pose_remote_player( u32 index, - struct interp_frame *f0, - struct interp_frame *f1 ){ - - struct network_player *player = &netplayers.list[ index ]; - - struct interp_buffer *buf = &netplayers.interp_data[ index ]; - struct skeleton *sk = &localplayer.skeleton; - m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*index ]; - struct player_board_pose *board_pose = &netplayers.board_poses[index]; - - struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem], - *sys1 = NULL; - - player_pose pose0, pose1, posed; - sys0->pose( &f0->data, &pose0 ); - - u8 instance_id = 0; - - if( f1 ){ - f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp); - t = vg_clampf( t, 0.0f, 1.0f ); - - sys1 = player_subsystems[f1->subsystem]; - sys1->pose( &f1->data, &pose1 ); - - u16 bounds = f0->boundary_hash^f1->boundary_hash; - - if( bounds & NETMSG_BOUNDARY_BIT ) - t = 1.0f; - - if( bounds & NETMSG_GATE_BOUNDARY_BIT ){ - /* TODO: Extra work retransforming the root_co, instance_id.. etc */ - t = 1.0f; - } - - instance_id = f1->instance_id; - - lerp_player_pose( &pose0, &pose1, t, &posed ); - apply_full_skeleton_pose( sk, &posed, final_mtx ); - memcpy( board_pose, &posed.board, sizeof(*board_pose) ); - } - else { - instance_id = f0->instance_id; - - apply_full_skeleton_pose( sk, &pose0, final_mtx ); - memcpy( board_pose, &pose0.board, sizeof(*board_pose) ); - } - - if( player->world_match[ instance_id ] ) - player->active_world = &world_static.instances[ instance_id ]; -} - -/* - * animate remote player and store in final_mtx - */ -static void animate_remote_player( u32 index ){ - - /* - * Trys to keep the cursor inside the buffer - */ - f64 min_time = -999999999.9, - max_time = 999999999.9, - abs_max_time = -999999999.9; - - struct interp_frame *minframe = NULL, - *maxframe = NULL, - *abs_max_frame = NULL; - - struct interp_buffer *buf = &netplayers.interp_data[index]; - for( u32 i=0; iframes); i ++ ){ - struct interp_frame *ifr = &buf->frames[i]; - - if( ifr->active ){ - if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){ - min_time = ifr->timestamp; - minframe = ifr; - } - - if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){ - max_time = ifr->timestamp; - maxframe = ifr; - } - - if( ifr->timestamp > abs_max_time ){ - abs_max_time = ifr->timestamp; - abs_max_frame = ifr; - } - } - } - - struct network_player *player = &netplayers.list[ index ]; - if( player->active != 2 ) - player->active_world = NULL; - - if( minframe && maxframe ){ - pose_remote_player( index, minframe, maxframe ); - buf->t += vg.time_frame_delta; - } - else { - buf->t = abs_max_time - 0.25; - - if( abs_max_frame ) - pose_remote_player( index, abs_max_frame, NULL ); - else - return; - } -} - -/* - * Update full final_mtx for all remote players - */ -static void animate_remote_players(void){ - for( u32 i=0; iactive ) continue; - - animate_remote_player( i ); - } -} - -/* - * Draw remote players - */ -static void render_remote_players( world_instance *world, camera *cam ){ - SDL_AtomicLock( &addon_system.sl_cache_using_resources ); - struct skeleton *sk = &localplayer.skeleton; - - for( u32 i=0; iactive || player->isblocked ) continue; - if( player->active_world != world ) continue; - - m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*i ]; - - struct player_model *model = - addon_cache_item_if_loaded( k_addon_type_player, - player->playermodel_view_slot ); - - if( !model ) model = &localplayer.fallback_model; - render_playermodel( cam, world, 0, model, sk, final_mtx ); - - struct player_board *board = - addon_cache_item_if_loaded( k_addon_type_board, - player->board_view_slot ); - render_board( cam, world, board, final_mtx[localplayer.id_board], - &netplayers.board_poses[ i ], k_board_shader_player ); - } - - SDL_AtomicUnlock( &addon_system.sl_cache_using_resources ); -} - -static int remote_players_randomize( int argc, const char *argv[] ){ - for( int i=0; iactive = (vg_randu32() & 0x1)? 2: 0; - player->isfriend = vg_randu32() & vg_randu32() & 0x1; - player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1; - player->world_match[ 0 ] = vg_randu32() & 0x1; - player->world_match[ 1 ] = 0; - - if( player->world_match[0] ) - player->active_world = &world_static.instances[0]; - else - player->active_world = NULL; - - for( int i=0; iusername)-1; i ++ ){ - player->username[i] = 'a' + (vg_randu32() % 30); - player->username[i+1] = '\0'; - - if( (vg_randu32() % 8) == 3 ) - break; - } - - for( int i=0; i<3; i ++ ){ - player->medals[i] = vg_randu32() % 3; - } - - v3f pos; - - vg_rand_sphere( pos ); - v3_muladds( localplayer.rb.co, pos, 100.0f, - netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] ); - } - - return 0; -} - -static void remote_players_init(void){ - vg_console_reg_cmd( "add_test_players", remote_players_randomize, NULL ); - vg_console_reg_var( "k_show_own_name", &k_show_own_name, - k_var_dtype_i32, 0 ); - for( u32 i=0; isystem != k_player_subsystem_invalid ){ - si->subframe -= vg.time_frame_delta; - if( si->subframe <= 0.0f ){ - net_sfx_play( si ); - si->system = k_player_subsystem_invalid; - } - } - } -} - -/* - * animator->root_co of remote player - */ -static void remote_player_position( int id, v3f out_co ){ - struct skeleton *sk = &localplayer.skeleton; - m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ]; - v3_copy( final_mtx[0][3], out_co ); -} - -enum remote_player_gui_type { - k_remote_player_gui_type_stranger, - k_remote_player_gui_type_friend, - k_remote_player_gui_type_you, -}; - -/* TODO: - * line of sight / distance culling - */ -static void remote_player_nametag( m4x4f pv, v3f co, const char *name, - enum remote_player_gui_type type, - u32 medals[3] ){ - vg_ui.font = &vg_ui_font_big; - v4f wpos; - v3_copy( co, wpos ); - wpos[1] += 2.0f; - wpos[3] = 1.0f; - - m4x4_mulv( pv, wpos, wpos ); - - if( wpos[3] > 0.0f ){ - v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos ); - v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos ); - - vg_ui.font = &vg_ui_font_big; - ui_rect wr; - wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8; - wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2); - wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f ); - wr[3] = 32; - - ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) ); - ui_text( wr, name, 1, k_ui_align_middle_center, 0 ); - - vg_ui.font = &vg_ui_font_small; - - /* medals */ - int cols = 0; - if( medals ){ - for( int i=0; i<3; i ++ ) - if( medals[i] ) - cols ++; - - char buf[32]; - vg_str str; - - if( cols ){ - f32 w = (f32)wr[2] / (f32)cols; - cols = 0; - - for( int i=0; i<3; i ++ ){ - if( medals[i] ){ - ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w, - vg_ui.font->glyph_height }; - - vg_strnull( &str, buf, 32 ); - vg_strcatch( &str, (char)k_SRglyph_vg_circle ); - vg_strcati32( &str, medals[i] ); - - ui_text( col, buf, 1, k_ui_align_middle_center, - ui_colour( (enum ui_scheme_colour[]){ - k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) ); - - cols ++; - } - } - } - } - - } - vg_ui.font = &vg_ui_font_small; -} - -static void remote_player_gui_info( ui_rect box, - const char *username, - const char *activity, - enum remote_player_gui_type type, - int in_world ){ - - f32 opacity = in_world? 0.6f: 0.3f; - - if( type == k_remote_player_gui_type_you ) - ui_fill( box, ui_opacity( 0xff555555, opacity ) ); - else - ui_fill( box, ui_opacity( 0xff000000, opacity ) ); - - if( type == k_remote_player_gui_type_friend ) - ui_outline( box, -1, ui_opacity( 0xff00c4f0, opacity ), 0 ); - - ui_rect top, bottom; - ui_split_ratio( box, k_ui_axis_h, 0.6666f, 1, top, bottom ); - - u32 fg; - - if( type == k_remote_player_gui_type_friend ) - fg = ui_colour( k_ui_yellow + (in_world? k_ui_brighter: 0) ); - else - fg = ui_colour( in_world? k_ui_fg: k_ui_fg+4 ); - - vg_ui.font = &vg_ui_font_big; - ui_text( top, username, 1, k_ui_align_middle_center, fg ); - vg_ui.font = &vg_ui_font_small; - - ui_text( bottom, activity, 1, k_ui_align_middle_center, fg ); -} - -static void remote_players_imgui_lobby(void){ - /* - * TODO: send location string over the network */ - - ui_px y = 50, width = 200, height = 42, gap = 2, - x = vg.window_x - width; - - vg_ui.font = &vg_ui_font_big; - ui_text( (ui_rect){ x, 0, width, height }, - "Online Players", 1, k_ui_align_middle_center, 0 ); - vg_ui.font = &vg_ui_font_small; - - - ui_rect us = { x, y, width, height }; - /* FIXME: your location */ - remote_player_gui_info( us, steam_username_at_startup, "you", - k_remote_player_gui_type_you, 1 ); - y += height + gap; - - for( u32 i=0; iactive || player->isblocked ) continue; - - int in_same_world = player->active_world != world_current_instance(); - - if( !player->isfriend && !in_same_world ) - continue; - - ui_rect box = { x, y, width, height }; - remote_player_gui_info( box, player->username, "", - player->isfriend, in_same_world ); - y += height + gap; - } -} - -static void remote_players_imgui_world( world_instance *world, m4x4f pv, - f32 max_dist, int geo_cull ){ - ui_flush( k_ui_shader_colour ); - - for( u32 i=0; iactive ){ - v3f co; - remote_player_position( i, co ); - - if( player->active_world != world ){ - continue; - } - - f32 d2 = v3_dist2( co, localplayer.rb.co ); - - if( d2 > (max_dist*max_dist) ) - continue; - - f32 dist = sqrtf(d2); - f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist)); - - if( geo_cull ){ - ray_hit hit; - hit.dist = dist; - - v3f dir; - v3_sub( co, skaterift.cam.pos, dir ); - v3_normalize( dir ); - - if( ray_world( world, skaterift.cam.pos, dir, &hit, - k_material_flag_ghosts ) ){ - opacity *= 0.5f; - } - } - - player->opacity = vg_lerpf( player->opacity, opacity, - vg.time_frame_delta * 2.0f ); - - remote_player_nametag( - pv, - netplayers.final_mtx[localplayer.skeleton.bone_count*i][3], - player->username, player->isfriend, player->medals ); - - vg_ui.colour[3] = player->opacity; - ui_flush( k_ui_shader_colour ); - } - } - - vg_ui.colour[3] = 1.0f; -}