X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_physics.h;h=db7105d1ed246bbfe95947a7612243dee5ca7541;hb=1a46c04c21370ae5f81795f7fe05b1743355668e;hp=997b69d1b657fa696eec2ab8fac0d0c286b43ad5;hpb=191bf91146eb7e3ac15fb18de6e7267d1cd686af;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_physics.h b/player_physics.h index 997b69d..db7105d 100644 --- a/player_physics.h +++ b/player_physics.h @@ -197,6 +197,9 @@ VG_STATIC void player_physics_control_passive(void) v2_muladds( phys->grab_mouse_delta, vg.mouse_delta, 0.02f, phys->grab_mouse_delta ); v2_normalize_clamp( phys->grab_mouse_delta ); + + if( freecam ) + v2_zero( phys->grab_mouse_delta ); } else v2_zero( phys->grab_mouse_delta ); @@ -502,6 +505,9 @@ VG_STATIC void player_walk_physics(void) v2f walk = { player.input_walkh->axis.value, player.input_walkv->axis.value }; + + if( freecam ) + v2_zero( walk ); if( v2_length2(walk) > 0.001f ) v2_normalize_clamp( walk ); @@ -1158,7 +1164,7 @@ VG_STATIC void player_freecam(void) { player_mouseview(); - float movespeed = fc_speed; + float movespeed = fc_speed * VG_TIMESTEP_FIXED; v3f lookdir = { 0.0f, 0.0f, -1.0f }, sidedir = { 1.0f, 0.0f, 0.0f }; @@ -1167,17 +1173,11 @@ VG_STATIC void player_freecam(void) static v3f move_vel = { 0.0f, 0.0f, 0.0f }; - /* TODO */ -#if 0 - if( vg_get_button( "forward" ) ) - v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED * movespeed, move_vel ); - if( vg_get_button( "back" ) ) - v3_muladds( move_vel, lookdir, VG_TIMESTEP_FIXED *-movespeed, move_vel ); - if( vg_get_button( "left" ) ) - v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED *-movespeed, move_vel ); - if( vg_get_button( "right" ) ) - v3_muladds( move_vel, sidedir, VG_TIMESTEP_FIXED * movespeed, move_vel ); -#endif + v2f steer = { player.input_js1h->axis.value, + player.input_js1v->axis.value }; + + v3_muladds( move_vel, sidedir, movespeed*steer[0], move_vel ); + v3_muladds( move_vel, lookdir, -movespeed*steer[1], move_vel ); v3_muls( move_vel, 0.7f, move_vel ); v3_add( move_vel, player.camera_pos, player.camera_pos );