X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=player_audio.h;h=33a050a7d523457711f290c818bfcb4f71e2b3db;hb=88b191de24adac2a2f9aa57d001dcf17e12f788e;hp=5402b7a6d424db068532d2f537016aec19483266;hpb=1740c935bfdacc65c5c7e4bb95fba1ada1f7118a;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_audio.h b/player_audio.h index 5402b7a..33a050a 100644 --- a/player_audio.h +++ b/player_audio.h @@ -1,3 +1,7 @@ +/* + * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved + */ + #ifndef PLAYER_AUDIO_H #define PLAYER_AUDIO_H @@ -22,7 +26,7 @@ static void player_audio(void) audio_lock(); - double revert_delta = vg_time - last_revert; + double revert_delta = vg.time - last_revert; if( phys->on_board && (!_air && l2) && (fabsf(phys->slip) > 0.5f) && (revert_delta > 0.7) ) { @@ -31,34 +35,35 @@ static void player_audio(void) audio_player_set_vol( &audio_player_extra, 2.0f ); audio_player_playclip( &audio_player_extra, &audio_lands[rand()%5] ); - last_revert = vg_time; + last_revert = vg.time; } static float air = 0.0f; - air = vg_lerpf(air, phys->in_air? 1.0f: 0.0f, 5.0f*ktimestep); + air = vg_lerpf( air, phys->in_air? 1.0f: 0.0f, 5.0f*vg.time_delta ); /* Spacial info */ v3f ears = { 1.0f,0.0f,0.0f }; v3f delta; - float *cam = player.camera[3], + float *cam = camera_pos, *pos = phys->rb.co; audio_player_set_position( &audio_player0, phys->rb.co ); audio_player_set_position( &audio_player1, phys->rb.co ); audio_player_set_position( &audio_player2, phys->rb.co ); audio_player_set_position( &audio_player_gate, world.render_gate_pos ); + audio_player_set_vol( &audio_player_gate, 5.0f ); - v3_sub( phys->rb.co, player.camera[3], delta ); + v3_sub( phys->rb.co, camera_pos, delta ); v3_normalize( delta ); - m3x3_mulv( player.camera, ears, ears ); + m3x3_mulv( camera_mtx, ears, ears ); /* TODO, Make function */ v3_copy( ears, vg_audio.listener_ears ); - v3_copy( player.camera[3], vg_audio.listener_pos ); + v3_copy( camera_pos, vg_audio.listener_pos ); /* Tunnel / occlusion */ - audio_sample_occlusion( player.camera[3] ); + audio_sample_occlusion( camera_pos ); int sprite_avail = -1; for( int i=0; i