X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=main.c;h=6b38fc5401b69366bb36a1872d3b81c7c4451b06;hb=1656d58a7bd17df4a1edcc9677ade4dbafc82229;hp=55a8f5994581cd60eac60dfa82d8d2ace34316e1;hpb=afa80c76d03f5e983092e9d7be33a9102a7ab25e;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/main.c b/main.c index 55a8f59..6b38fc5 100644 --- a/main.c +++ b/main.c @@ -68,14 +68,6 @@ rigidbody mrs_box = { .bbx = {{ -0.5f, -0.25f, -0.25f }, { 0.5f, 0.25f, 0.25f }} }; -teleport_gate gate_a = { - .co = { 0.0f, -3.0f, -15.0f }, - .q = { 0.0f, 0.0f, 0.0f, 1.0f } -}, -gate_b = { - .co = { -8.0f, -3.0f, -17.0f }, - .q = { 0.0f, 0.0f, 0.0f, 1.0f } -}; #endif static int playermodel( int argc, char const *argv[] ) @@ -100,6 +92,22 @@ void vg_start(void) .persistent = 1 }); + vg_convar_push( (struct vg_convar){ + .name = "grid", + .data = &walk_grid_iterations, + .data_type = k_convar_dtype_i32, + .opt_i32 = { .min=0, .max=1, .clamp=0 }, + .persistent = 1 + }); + + vg_convar_push( (struct vg_convar){ + .name = "walk_speed", + .data = &k_walkspeed, + .data_type = k_convar_dtype_f32, + .opt_f32 = { .clamp = 0 }, + .persistent = 1 + }); + vg_convar_push( (struct vg_convar){ .name = "debugcam", .data = &sv_debugcam, @@ -156,7 +164,7 @@ void vg_render(void) glDisable( GL_DEPTH_TEST ); glClearColor( 0.11f, 0.35f, 0.37f, 1.0f ); - glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT ); float speed = freecam? 0.0f: v3_length( player.v ); v3f shake = { vg_randf()-0.5f, vg_randf()-0.5f, vg_randf()-0.5f }; @@ -189,7 +197,7 @@ void vg_render(void) m4x4f world_4x4; m4x3_expand( player.camera_inverse, world_4x4 ); - gpipeline.fov = freecam? 60.0f: 120.0f; + gpipeline.fov = freecam? 60.0f: 120.0f; /* 120 */ m4x4_projection( vg_pv, gpipeline.fov, (float)vg_window_x / (float)vg_window_y, 0.025f, 1000.0f ); @@ -212,10 +220,12 @@ void vg_render(void) glBindFramebuffer( GL_FRAMEBUFFER, 0 ); render_water_surface( vg_pv ); -#if 0 vg_tex2d_bind( &tex_water, 1 ); - render_gate( &gate_a, cam_transform ); -#endif + + for( int i=0; i