X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=sidebyside;f=camera.h;h=7aa1b14a92eb6b29f03338765587b3afe07dd949;hb=HEAD;hp=7bd14e64e6c0eefd4db4d71d6d79cbb4fe8d2558;hpb=d171c9ad5de05c9ac8563fcf9f23760b93fb50f8;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/camera.h b/camera.h deleted file mode 100644 index 7bd14e6..0000000 --- a/camera.h +++ /dev/null @@ -1,131 +0,0 @@ -#ifndef CAMERA_H -#define CAMERA_H - -#include "skaterift.h" - -typedef struct camera camera; -struct camera{ - /* Input */ - v3f angles; - v3f pos; - float fov, nearz, farz; - - /* Output */ - m4x3f transform, - transform_inverse; - - struct camera_mtx{ - m4x4f p, - v, - pv; - } - mtx, - mtx_prev; -}; - -static void camera_lerp_angles( v3f a, v3f b, float t, v3f d ){ - d[0] = vg_alerpf( a[0], b[0], t ); - d[1] = vg_lerpf( a[1], b[1], t ); - d[2] = vg_lerpf( a[2], b[2], t ); -} - -/* lerp position, fov, and angles */ -static void camera_lerp( camera *a, camera *b, float t, camera *d ){ - v3_lerp( a->pos, b->pos, t, d->pos ); - camera_lerp_angles( a->angles, b->angles, t, d->angles ); - d->fov = vg_lerpf( a->fov, b->fov, t ); -} - -static void camera_copy( camera *a, camera *d ){ - v3_copy( a->pos, d->pos ); - v3_copy( a->angles, d->angles ); - d->fov = a->fov; -} - -static void m4x3_transform_camera( m4x3f m, camera *cam ){ - m4x3_mulv( m, cam->pos, cam->pos ); - - v3f v0; - v3_angles_vector( cam->angles, v0 ); - m3x3_mulv( m, v0, v0 ); - v3_normalize( v0 ); - v3_angles( v0, cam->angles ); -} - -/* - * 1) [angles, pos] -> transform - */ -static void camera_update_transform( camera *cam ) -{ - v4f qyaw, qpitch, qcam; - q_axis_angle( qyaw, (v3f){ 0.0f, 1.0f, 0.0f }, -cam->angles[0] ); - q_axis_angle( qpitch, (v3f){ 1.0f, 0.0f, 0.0f }, -cam->angles[1] ); - - q_mul( qyaw, qpitch, qcam ); - q_m3x3( qcam, cam->transform ); - v3_copy( cam->pos, cam->transform[3] ); -} - -/* - * 2) [transform] -> transform_inverse, view matrix - */ -static void camera_update_view( camera *cam ) -{ - m4x4_copy( cam->mtx.v, cam->mtx_prev.v ); - m4x3_invert_affine( cam->transform, cam->transform_inverse ); - m4x3_expand( cam->transform_inverse, cam->mtx.v ); -} - -/* - * 3) [fov,nearz,farz] -> projection matrix - */ -static void camera_update_projection( camera *cam ) -{ - m4x4_copy( cam->mtx.p, cam->mtx_prev.p ); - m4x4_projection( cam->mtx.p, cam->fov, - (float)vg.window_x / (float)vg.window_y, - cam->nearz, cam->farz ); -} - -/* - * 4) [projection matrix, view matrix] -> previous pv, new pv - */ -static void camera_finalize( camera *cam ) -{ - m4x4_copy( cam->mtx.pv, cam->mtx_prev.pv ); - m4x4_mul( cam->mtx.p, cam->mtx.v, cam->mtx.pv ); -} - -/* - * http://www.terathon.com/lengyel/Lengyel-Oblique.pdf - */ -static void m4x4_clip_projection( m4x4f mat, v4f plane ) -{ - v4f c = - { - (vg_signf(plane[0]) + mat[2][0]) / mat[0][0], - (vg_signf(plane[1]) + mat[2][1]) / mat[1][1], - -1.0f, - (1.0f + mat[2][2]) / mat[3][2] - }; - - v4_muls( plane, 2.0f / v4_dot(plane,c), c ); - - mat[0][2] = c[0]; - mat[1][2] = c[1]; - mat[2][2] = c[2] + 1.0f; - mat[3][2] = c[3]; -} - -/* - * Undoes the above operation - */ -static void m4x4_reset_clipping( m4x4f mat, float ffar, float fnear ) -{ - mat[0][2] = 0.0f; - mat[1][2] = 0.0f; - mat[2][2] = -(ffar + fnear) / (ffar - fnear); - mat[3][2] = -2.0f * ffar * fnear / (ffar - fnear); -} - -#endif /* CAMERA_H */