X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=inline;f=world_sfd.c;fp=world_sfd.c;h=9fe2d68e76743060909b200e8ef97fc54152c0c3;hb=342fcbf6fda017bdd38d56ce0fa7c9e59e589f3b;hp=0000000000000000000000000000000000000000;hpb=63b5ac44f74599b21c4b9b18398c29b797337bea;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/world_sfd.c b/world_sfd.c new file mode 100644 index 0000000..9fe2d68 --- /dev/null +++ b/world_sfd.c @@ -0,0 +1,213 @@ +#ifndef SFD_C +#define SFD_C + +#include "world_sfd.h" +#include "shaders/scene_scoretext.h" +#include "shaders/scene_vertex_blend.h" + +static f32 sfd_encode_glyph( char c ) +{ + int value = 0; + if( c >= 'a' && c <= 'z' ) + value = c-'a'+11; + else if( c >= '0' && c <= '9' ) + value = c-'0'+1; + else if( c >= 'A' && c <= 'Z' ) + value = c-'A'+11; + else if( c >= '\x01' && c <= '\x01'+10 ) + value = 63-c; + else{ + int base = 11+26; + + switch( c ){ + case '!': value=base+0; break; + case '?': value=base+1; break; + case ',': value=base+2; break; + case '.': value=base+3; break; + case '#': value=base+4; break; + case '$': value=base+5; break; + case '%': value=base+6; break; + case '*': value=base+7; break; + case '+': value=base+8; break; + case '-': value=base+9; break; + case '/': value=base+10; break; + case ':': value=base+11; break; + default: value=0; break; + } + } + + return (float)value; +} + +VG_STATIC void sfd_encode( u32 row, const char *str ) +{ + int end=0; + u32 row_h = world_sfd.h -1 -row; + + for( int i=0; i rate ){ + *cur += rate; + if( *cur > 60.0f ) + *cur -= 60.0f; + } + else + *cur = *target; + } +} + +VG_STATIC void bind_terrain_noise(void); +VG_STATIC void sfd_render( world_instance *world, camera *cam, m4x3f transform ) +{ + mesh_bind( &world_sfd.mesh_display ); + shader_scene_scoretext_use(); + shader_scene_scoretext_uTexMain(1); + + world_link_lighting_ub( world, _shader_scene_scoretext.id ); + world_bind_position_texture( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_g_world_depth, 2 ); + world_bind_light_array( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsArray, 3 ); + world_bind_light_index( world, _shader_scene_scoretext.id, + _uniform_scene_scoretext_uLightsIndex, 4 ); + + bind_terrain_noise(); + + glActiveTexture( GL_TEXTURE1 ); + glBindTexture( GL_TEXTURE_2D, world_sfd.tex_scoretex ); + + m4x4f pvm_prev; + m4x3_expand( transform, pvm_prev ); + m4x4_mul( cam->mtx_prev.pv, pvm_prev, pvm_prev ); + + shader_scene_scoretext_uPv( cam->mtx.pv ); + shader_scene_scoretext_uPvmPrev( pvm_prev ); + shader_scene_scoretext_uMdl( transform ); + shader_scene_scoretext_uCamera( cam->transform[3] ); + + for( int y=0;ymtx.pv ); + shader_scene_vertex_blend_uPvmPrev( pvm_prev ); + shader_scene_vertex_blend_uMdl( transform ); + shader_scene_vertex_blend_uCamera( cam->transform[3] ); + + mesh_bind( &world_sfd.mesh_base ); + mdl_draw_submesh( &world_sfd.sm_base ); +} + +VG_STATIC int world_sfd_test( int argc, const char *argv[] ) +{ + if( argc == 2 ){ + int row = vg_min( vg_max(atoi(argv[0]),0), world_sfd.h); + sfd_encode( row, argv[1] ); + } + + return 0; +} + +VG_STATIC void world_sfd_init(void) +{ + vg_info( "world_sfd_init\n" ); + shader_scene_scoretext_register(); + vg_console_reg_cmd( "sfd", world_sfd_test, NULL ); + + vg_linear_clear( vg_mem.scratch ); + + mdl_context mscoreboard; + mdl_open( &mscoreboard, "models/rs_scoretext.mdl", vg_mem.scratch ); + mdl_load_metadata_block( &mscoreboard, vg_mem.scratch ); + mdl_async_load_glmesh( &mscoreboard, &world_sfd.mesh_base ); + + mdl_load_mesh_block( &mscoreboard, vg_mem.scratch ); + + scene_context *scene = &world_sfd.scene; + vg_async_item *call = scene_alloc_async( scene, &world_sfd.mesh_display, + 3000, 8000 ); + + + mdl_mesh *m_backer = mdl_find_mesh( &mscoreboard, "backer" ), + *m_card = mdl_find_mesh( &mscoreboard, "score_card" ); + + mdl_submesh + *sm_backer = mdl_arritm( &mscoreboard.submeshs, m_backer->submesh_start ), + *sm_card = mdl_arritm( &mscoreboard.submeshs, m_card->submesh_start ); + world_sfd.sm_base = *sm_backer; + + m4x3f identity; + m4x3_identity( identity ); + + for( int i=0;i<4;i++ ){ + u32 vert_start = scene->vertex_count; + scene_add_mdl_submesh( scene, &mscoreboard, sm_card, identity ); + + for( int j=0; jvertex_count; j++ ){ + scene_vert *vert = &scene->arrvertices[ vert_start+j ]; + + float const k_glyph_uvw = 1.0f/64.0f; + vert->uv[0] -= k_glyph_uvw * (float)(i-1); + vert->norm[3] = i*42; + } + } + + vg_async_dispatch( call, async_scene_upload ); + vg_tex2d_load_qoi_async_file( "textures/scoretext.qoi", + VG_TEX2D_CLAMP|VG_TEX2D_NEAREST, + &world_sfd.tex_scoretex ); + + mdl_close( &mscoreboard ); + + int w = 27, + h = 13; + + world_sfd.w = w; + world_sfd.h = h; + world_sfd.buffer = vg_linear_alloc( vg_mem.rtmemory, 2*w*h*sizeof(float) ); + + for( int i=0; i