X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=inline;f=web%2Fworkshop%2Fguide.html;fp=web%2Fworkshop%2Fguide.html;h=1dfa39cfa96ad773582d449cd421cbba9838a3ac;hb=aed3995840d5472275b7bf143efed7c4f9daa358;hp=0000000000000000000000000000000000000000;hpb=2554c2140d3b373811481a1f899665e44e5ff271;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/web/workshop/guide.html b/web/workshop/guide.html new file mode 100644 index 0000000..1dfa39c --- /dev/null +++ b/web/workshop/guide.html @@ -0,0 +1,111 @@ + + +
+ + + + +This guide covers creating a custom board model using blender and an image + editor. Since theres not many of us here at the moment, feel free to contact + me at hgodden00@gmail.com for any help.
+ +- Skaterift content is made using Blender. You can get the latest version
+ of
+ Blender from steam, this guide is for version 3.4 and above.
+ - GNU Gimp or similar image editor.
+ - Download the custom_board.zip
+ - An installed copy of Skaterift of course.
Skaterift comes with the addon in its game files, we just need to install
+ it. This addon script gets updated between skaterift versions. Here are the
+ steps to install it into Blender:
+
+ Go to edit>preferences, and open the addons section.
+
+ Press the install... button at the top right, and browse to the
+ Skaterift game files. Inside the folder named tools is the script
+ blender_export.py to install.
+
+ If you don't know where it is, you can go into your Steam Library, and
+ rightclick Skaterift, selecting Manage>Browse local files.
+
+ Now just search for Skaterift .mdl exporter from the addons list, and enable
+ it.
+
Firstly, Open the .blend file from the board_template zip.
+
+ Open the side panel in the 3D Viewport, and find the Skaterift tab, and in
+ that menu, the Export tab
+
+ Export Dir must be set to the game folder, which ends in
+ /steamapps/common/skaterift/
+ NOTE: the path must have a
+ / at the end, else things will break.
+
+ Wer're now setup to go, but an optional step here is to create one from
+ scratch. If you want to do this, take a look at the
+ detailed board specification for how to set it up. If its your first one,
+ you probably want to skip this step.
Next step is to customize the artwork, in the template folder there is a
+ texture which you can edit. There is also the original .xcf file which you can
+ open using GNU Gimp, or a similar image
+ editor.
+
+ Now you can change the texture on the material to your own file, and see how
+ it looks in Blender.
+
+
In the Outliner panel in the top right, rename the collection name,
+ called boards/template/board.mdl. You should replace only the word
+ template. The collection name is the path it will export the
+ model, relative to the directory we set earlier.
+
+ Now in the Skaterift Export tab, press Compile This collection. NOTE:
+ Blender will freeze for a second or so, since the export script has to
+ compress the texture file.
+
If everything is good, you should be able to visit the board shop and it
+ will be loaded in there. If not, try reopen it. If still not not, then
+ something broke, and there is no contingency plan here, sorry.
+
From the menu of Skaterift, you can open the
+ workshop tool. From here, fill in the folder name which houses the board. This
+ is relative to the game folder just like the export tool. You will know its
+ correct when you see your board after pressing the load button.
+
+
+ You can customize the preview by dragging around the image, left, right and
+ middle mouse buttons do different controls.
+ From here, just fill in the information like the title and description, and
+ press submit.
+