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+

Installing exporter addon

+

Skaterift comes with the addon in its game files, we just need to install + it. This addon script gets updated between skaterift versions. Here are the + steps to install it into Blender:
+
+ Go to edit>preferences, and open the addons section.
+
+ Press the install... button at the top right, and browse to the + Skaterift game files. Inside the folder named tools is the script + blender_export.py to install.
+
+ If you don't know where it is, you can go into your Steam Library, and + rightclick Skaterift, selecting Manage>Browse local files.
+
+ Now search for Skaterift .mdl exporter from the addons list, and enable + it.
+

+
+

+ If installed correctly you should see this: +

+ +
+
+

About Compiling

+

+ The compiler window is found in the 3D viewport by pressing N and finding the + Skate Rift tab, here is where you can setup the options for compiling.
+
+ When you compile it will create a .mdl file. This can be placed in the maps + folder of the Skate Rift game files.
+
+ Skate Rift addon will pickup sub-collections on the /export/ collection in + blender as models to compile. When you are making content you should also + enabled the Pack Textures option. + So make sure in your scene outliner you have:
+

+
+ / Scene collection
+ L export
+    L your_content
+      L mesh.001
+      L mesh.002
+      L empty
+        ...
+ 
+