X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=inline;f=shaders%2Fterrain.h;fp=shaders%2Fterrain.h;h=08d8500643dacdeb3c96a433acd47a89e0a03314;hb=0c10e79eabdb2cc0fe0b6b4116541d8eeeef1328;hp=09258e744221022a5961ee9b753ea18756b3f796;hpb=41f359a39cd35650bc6ed4dc01989c683409ca68;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/shaders/terrain.h b/shaders/terrain.h index 09258e7..08d8500 100644 --- a/shaders/terrain.h +++ b/shaders/terrain.h @@ -156,7 +156,6 @@ static struct vg_shader _shader_terrain = { " return mix( vfrag, g_ambient_colour.rgb, faccum );\n" "}\n" "\n" -"// FIXME\n" "float sdLine( vec3 p, vec3 a, vec3 b )\n" "{\n" " vec3 pa = p - a;\n" @@ -188,11 +187,11 @@ static struct vg_shader _shader_terrain = { " famt+=shadow_sample((vdir+vec3( 0.483, 0.201, 0.306)*fspread)*flength*0.8);\n" "\n" " // player shadow\n" -" float dist_to_player = max( 0.0, sdLine( aWorldCo, uBoard0, uBoard1 )-0.03 );\n" -" float player_shadow = max( 1.0-dist_to_player*1.7, 0.0 );\n" +" float dist_to_player = max( 0.0, sdLine( aWorldCo, uBoard0, uBoard1 )-0.1 );\n" +" float player_shadow = max( 1.0-dist_to_player*2.7, 0.0 );\n" " player_shadow *= player_shadow*player_shadow*player_shadow;\n" "\n" -" famt = max( player_shadow*0.6, famt );\n" +" famt = max( player_shadow*0.8, famt );\n" " return mix( vfrag, g_ambient_colour.rgb, famt );\n" "}\n" "\n"