X-Git-Url: https://harrygodden.com/git/?a=blobdiff_plain;ds=inline;f=player_skate.c;h=7acc9f5ff0292652a4caa0ce6e7afbbc5b5b89db;hb=5388f705086600105358d9880e8895673ac0e247;hp=f8b41660955128441b76d9badc5284f7a6cb6d6c;hpb=074fa69f479724f9800849430bad5caf730b01ef;p=carveJwlIkooP6JGAAIwe30JlM.git diff --git a/player_skate.c b/player_skate.c index f8b4166..7acc9f5 100644 --- a/player_skate.c +++ b/player_skate.c @@ -3185,4 +3185,53 @@ static void player__skate_reset( ent_spawn *rp ){ state->head_position[1] = 1.8f; } +#include "network_compression.h" + +static void player__skate_animator_exchange( bitpack_ctx *ctx, void *data ){ + struct player_skate_animator *animator = data; + + bitpack_bytes( ctx, sizeof(animator->root_co), animator->root_co ); + bitpack_qquat( ctx, animator->root_q ); + bitpack_qv3f( ctx, 8, -1.0f, 1.0f, animator->offset ); + bitpack_qv3f( ctx, 8, -1.0f, 1.0f, animator->local_cog ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->slide ); + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->z ); + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->x ); + + /* these could likely be pressed down into single bits if needed */ + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->fly ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->grind ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->stand ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->push ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->jump ); /*??*/ + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->jump_charge ); /*??*/ + + /* just the sign bit? */ + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->reverse ); + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->delayed_slip_dir ); + bitpack_bytes( ctx, 1, &animator->jump_dir ); + bitpack_bytes( ctx, 1, &animator->trick_type ); + + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->grind_balance ); + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->airdir ); + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->weight ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->trick_foot ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->slap ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->subslap ); + bitpack_qf32( ctx, 8, 0.0f, 1.0f, &animator->grabbing ); + + /* animator->wobble is ommited */ + + bitpack_qv2f( ctx, 8, -1.0f, 1.0f, animator->foot_offset ); + bitpack_qquat( ctx, animator->qfixuptotal ); + bitpack_qquat( ctx, animator->qflip ); + + bitpack_qv3f( ctx, 16, -100.0f, 100.0f, animator->board_euler ); + bitpack_qf32( ctx, 8, -1.0f, 1.0f, &animator->board_lean ); + bitpack_qv2f( ctx, 8, -1.0f, 1.0f, animator->steer ); + bitpack_qv2f( ctx, 8, -1.0f, 1.0f, animator->grab ); + + bitpack_qf32( ctx, 16, 0.0f, 120.0f, &animator->push_time ); +} + #endif /* PLAYER_SKATE_C */