df shadows
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.h
index 6a53a05f39a2de1e3ed5fbb6cca4e115b27f18e1..cd4836a44cfefcdd550dc33aca5a687193745345 100644 (file)
@@ -52,6 +52,8 @@ VG_STATIC void render_water_texture( camera *cam )
    float cam_height = cam->transform[3][1] - world.water.height;
 
    camera water_cam;
+   water_cam.farz = cam->farz;
+   water_cam.nearz = cam->nearz;
    v3_copy( cam->transform[3], water_cam.transform[3] );
    water_cam.transform[3][1] -= 2.0f * cam_height;