better lateflip filtering
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.h
index ad446d6669c2cc4605dab45a1cf385df1133d1ac..b45ee3a260ab351b783544234a386026e7ccc899 100644 (file)
@@ -8,14 +8,13 @@
 #include "world.h"
 
 struct world_water{
-   VG_STATIC GLuint tex_water_surf;
+   GLuint tex_water_surf;
 }
 static world_water;
-VG_STATIC void world_water_init(void);
+static void world_water_init(void);
 
-VG_STATIC void water_set_surface( world_instance *world, float height );
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
-                                     int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
+static void water_set_surface( world_instance *world, float height );
+static void render_water_texture( world_instance *world, camera *cam );
+static void render_water_surface( world_instance *world, camera *cam );
 
 #endif /* WATER_H */