#include "world.h"
struct world_water{
- VG_STATIC GLuint tex_water_surf;
+ GLuint tex_water_surf;
}
static world_water;
-VG_STATIC void world_water_init(void);
+static void world_water_init(void);
-VG_STATIC void water_set_surface( world_instance *world, float height );
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
- int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
+static void water_set_surface( world_instance *world, float height );
+static void render_water_texture( world_instance *world, camera *cam );
+static void render_water_surface( world_instance *world, camera *cam );
#endif /* WATER_H */