static void world_water_init(void);
static void water_set_surface( world_instance *world, float height );
-static void render_water_texture( world_instance *world, camera *cam,
- int layer_depth );
+static void render_water_texture( world_instance *world, camera *cam );
static void render_water_surface( world_instance *world, camera *cam );
#endif /* WATER_H */