adjust input filtering
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.h
index ae7a6963a967fa8c9097c59b30f07043ad0620e7..b45ee3a260ab351b783544234a386026e7ccc899 100644 (file)
@@ -11,11 +11,10 @@ struct world_water{
    GLuint tex_water_surf;
 }
 static world_water;
-VG_STATIC void world_water_init(void);
+static void world_water_init(void);
 
-VG_STATIC void water_set_surface( world_instance *world, float height );
-VG_STATIC void render_water_texture( world_instance *world, camera *cam,
-                                     int layer_depth );
-VG_STATIC void render_water_surface( world_instance *world, camera *cam );
+static void water_set_surface( world_instance *world, float height );
+static void render_water_texture( world_instance *world, camera *cam );
+static void render_water_surface( world_instance *world, camera *cam );
 
 #endif /* WATER_H */