null
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.h
index 22de2c9bfb01ee4c9b5c37ce0f55adf18277a403..5dd1b919c3ebd958262d9f4219441e841a9c00fb 100644 (file)
@@ -48,7 +48,8 @@ VG_STATIC void world_bind_light_index( world_instance *world,
 /*
  * Does not write motion vectors
  */
-VG_STATIC void render_water_texture( world_instance *world, camera *cam )
+VG_STATIC void render_water_texture( world_instance *world, camera *cam,
+                                     int layer_depth )
 {
    if( !world->water.enabled || (vg.quality_profile == k_quality_profile_low) )
       return;
@@ -90,8 +91,10 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam )
    /*
     * Draw world
     */
+   glEnable( GL_DEPTH_TEST );
+   glDisable( GL_BLEND );
    glCullFace( GL_FRONT );
-   render_world( world, &water_cam );
+   render_world( world, &water_cam, layer_depth );
    glCullFace( GL_BACK );
    
    /*
@@ -115,6 +118,8 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam )
    m4x4_clip_projection( beneath_cam.mtx.p, clippb );
    camera_finalize( &beneath_cam );
 
+   glEnable( GL_DEPTH_TEST );
+   glDisable( GL_BLEND );
    render_world_depth( world, &beneath_cam );
    glViewport( 0, 0, vg.window_x, vg.window_y );
 }