test for variable render scale
[carveJwlIkooP6JGAAIwe30JlM.git] / world_water.h
index 5dd1b919c3ebd958262d9f4219441e841a9c00fb..7d67b136893d80753bea1f776d24d3e9620145e2 100644 (file)
@@ -121,7 +121,7 @@ VG_STATIC void render_water_texture( world_instance *world, camera *cam,
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
    render_world_depth( world, &beneath_cam );
-   glViewport( 0, 0, vg.window_x, vg.window_y );
+   glViewport( 0,0, g_render_x, g_render_y );
 }
 
 VG_STATIC void render_water_surface( world_instance *world, camera *cam )