static void world_water_drown(void)
{
+ if( localplayer.drowned ) return;
player__networked_sfx( k_player_subsystem_walk, 32,
k_player_walk_soundeffect_splash,
localplayer.rb.co, 1.0f );
vg_info( "player fell of due to walking into walker\n" );
+ localplayer.drowned = 1;
player__dead_transition( k_player_die_type_generic );
}