#include "world.h"
+#if 0
/*
* BVH implementation
* ----------------------------------------------------------------------------
VG_STATIC void volume_vg_expand_bound( void *user, boxf bound, u32 item_index )
{
world_instance *world = user;
- struct world_volume *volume = &world->volumes[ item_index ];
+
+ ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
+ *volume = volume_array + item_index;
m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f, 1.0f, 1.0f} );
m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f, 1.0f,-1.0f} );
VG_STATIC float volume_vg_centroid( void *user, u32 item_index, int axis )
{
world_instance *world = user;
- struct world_volume *volume = &world->volumes[ item_index ];
+
+ ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
+ *volume = volume_array + item_index;
return volume->transform[3][axis];
}
VG_STATIC void volume_vg_swap( void *user, u32 ia, u32 ib )
{
world_instance *world = user;
- struct world_volume *a = &world->volumes[ ia ],
- *b = &world->volumes[ ib ],
- temp;
+ ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
+ *a = volume_array + ia,
+ *b = volume_array + ib,
+ temp;
temp = *a;
*a = *b;
VG_STATIC void volume_vg_debug( void *user, u32 item_index )
{
world_instance *world = user;
- struct world_volume *zone = &world->volumes[ item_index ];
+ ent_volume *volume_array = world_ent_array( world, k_ent_volume ),
+ *volume = volume_array + item_index;
- vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
- { 1.0f, 1.0f, 1.0f}},
- 0xff00ff00 );
+ vg_line_boxf_transformed( volume->transform, (boxf){{-1.0f,-1.0f,-1.0f},
+ { 1.0f, 1.0f, 1.0f}},
+ 0xff00ff00 );
}
VG_STATIC bh_system bh_system_volumes =
.item_debug = volume_vg_debug,
.cast_ray = NULL
};
+#endif
#endif /* WORLD_VOLUMES_H */