VG_STATIC void volume_vg_expand_bound( void *user, boxf bound, u32 item_index )
{
world_instance *world = user;
- struct world_volume *volume = &world->volumes[ item_index ];
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f, 1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f, 1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f,-1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){ 1.0f,-1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f, 1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f, 1.0f,-1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f,-1.0f, 1.0f} );
- m4x3_expand_aabb_point( volume->transform, bound, (v3f){-1.0f,-1.0f,-1.0f} );
+ ent_volume *volume = mdl_arritm( &world->ent_volume, item_index );
+
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f, 1.0f, 1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f, 1.0f,-1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f,-1.0f, 1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){ 1.0f,-1.0f,-1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f, 1.0f, 1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f, 1.0f,-1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f,-1.0f, 1.0f} );
+ m4x3_expand_aabb_point( volume->to_world, bound, (v3f){-1.0f,-1.0f,-1.0f} );
}
VG_STATIC float volume_vg_centroid( void *user, u32 item_index, int axis )
{
world_instance *world = user;
- struct world_volume *volume = &world->volumes[ item_index ];
-
- return volume->transform[3][axis];
+ ent_volume *volume = mdl_arritm( &world->ent_volume, item_index );
+ return volume->to_world[3][axis];
}
VG_STATIC void volume_vg_swap( void *user, u32 ia, u32 ib )
{
world_instance *world = user;
- struct world_volume *a = &world->volumes[ ia ],
- *b = &world->volumes[ ib ],
- temp;
+ ent_volume *a = mdl_arritm( &world->ent_volume, ia ),
+ *b = mdl_arritm( &world->ent_volume, ib ),
+ temp;
temp = *a;
*a = *b;
VG_STATIC void volume_vg_debug( void *user, u32 item_index )
{
world_instance *world = user;
- struct world_volume *zone = &world->volumes[ item_index ];
-
- vg_line_boxf_transformed( zone->transform, (boxf){{-1.0f,-1.0f,-1.0f},
- { 1.0f, 1.0f, 1.0f}},
- 0xff00ff00 );
+ ent_volume *volume = mdl_arritm( &world->ent_volume, item_index );
+ vg_line_boxf_transformed( volume->to_world, (boxf){{-1.0f,-1.0f,-1.0f},
+ { 1.0f, 1.0f, 1.0f}},
+ 0xff00ff00 );
}
VG_STATIC bh_system bh_system_volumes =